V1.4 - Added details to the cargo ramp, including the FEDEX and UPS buildings along with various cargo containers and loading equipment. Also added lighting and walled areas.
Changed terminal lighting from cold to warm temperature.
Changed and adjusted fencing in various areas.
Fixed model and texture errors on the main terminal
V1.31 - Error fixes, including:
- Color corrected various buildings
- Tweaked locations of some fences
- Corrected scaling issues in the blender models, resulting in late model loading in the sim (the model would not spawn until almost ontop of it). Specifically, the center diamond area of the main terminal. I went ahead of rescaled all of the models to 1:1 to ensure all scenery assets load at the same distance.
V1.3 - Additional objects, including:
- Added hand modeled main terminal and adjacent parking structures
- Added lighting around terminal
- Finished off last few feet of fencing
- Hand modeled ACIJet FBO facility on the east apron
- Added additional parked cars throughout the scenery
- Completed all fencing around the airport up to about 200ft from the terminal
- Added additional lighting
- Hand modeled Atlantic FBO facility
- Hand modeled Lyon Air Museum
- Hand modeled Martin Aviation/Leading Edge Avioinics facilities
- Hand modeled airport fire station
- Hand modeled control tower
- Hand modeled GA parking stall cover/canopies
- Hand modeled ACIJet FBO facility on the west apron
- Placed some fences (more to come in future updates)
- Replaced generic AI buildings with closely matching library buildings