V1.31 - Fixed elevation errors around main terminal
V1.2 - Added hand modeled passenger terminal, updated lighting, added various static objects around the airfield, tweaked positioning of objects in older versions, corrected textures of objects in older versions.
V1.1 - Added FEDEX and UPS shipping centers
V1.0 - Update scenery for Spokane Airport in Spokane WA, including:
- Hand modeled tower
- Hand modeled Landmark Aviation
- Hand modeled Absolute Aviation Services hanger
- Hand modeled FEDEX support facility
- Updated lighting
- Hand modeled checkerboard water tanks
- Replaced various AI generated buildings with closely matching library models
LegibleSphere
Thanks for your effort on this. The round terminal looks great. Spokane has been ignored wayyyy too long. One question. I notice that MSFS seems to create shading on buildings. How does one do that? I'm assuming it's done with shaders, not the textures.
SkylarH
Hey! GREAT scenery, the taxiway and gates on the west side of the field are unusable, terrain data/taxiways are all over the place on elevation.,