Updated stock KCRP airport, which is missing a runway and is based on obsolete statellite data. Runways placed based on FAA NASR data. The obsolete taxi network replaced with taxiways placed using Google Earth, and lighting for aprons and taxiways hand placed. The corrupt satellite imagry of the airfield replaced with grass/dirt surfaces however there are still remanants of the satellite distortion along the edges of the airport boundary that the SDK is unable to resolve. Stock terminal building is retained, gate location and numbering corrected to current configuration. I added the US Coast Guard ramp and buildings that have been there for years but missing from obsolete satellite data. Terminal apron lighting provided and a lit wind circle is placed as it exists today.
Reviews
Nice Fix - Good to have runway 18/36 back in service (and with all the appropriate lighting!) in addition to all the other ground fixes you've incorporated.
Just be advised that this mod appears to have deleted all instrument approach procedures from the GPS database in the game for this airport.
1 years ago
Very nice and appreciate the work going into this. The stock airport was pretty bad..
2 years ago
Comments
Pretty empty over here.
Nice Fix - Good to have runway 18/36 back in service (and with all the appropriate lighting!) in addition to all the other ground fixes you've incorporated.
Just be advised that this mod appears to have deleted all instrument approach procedures from the GPS database in the game for this airport.
1 years ago
Thank you very much.... yes I verified the flags to delete approaches is set. I believe this was set before Navigraph provided their MSFS Navdata Center so the stuff I removed was the incorrect arrival/approaches Asobo placed in original product. I'm glad you pointed that out. I put an update on my to do list.
1 years ago
Downscc
AlphaHotel
Very nice and appreciate the work going into this. The stock airport was pretty bad..
2 years ago
BaMac