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Version 0.5
Initial Release October 10, 2021
Last Updated November 22, 2021
File Size 344.09 MB
Downloads 6,435
Status Not Downloaded yet
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XYZConcorde

3,335 | V Second Officer




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Based on 34 ratings
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  • Version 0.5 November 22, 2021

    - New version with skies, and floats
    - Re adjusted centre of weight and modifications to the flight dynamics
    - New model for the clock, exterior temperature gauge, and carburettor temperature gauge.
    - Fixed the vertical speed gauge
    - Adjustable artificial horizon
    - 3d rivets added to the cockpit

  • Version 0.4 October 29, 2021

    - Russian cockpit
    - Carb heat and stop engine lever switched
    - Extended UV. Lights
    - Heading adjustment knob
    - Rain effect on windows
    - Gauge glass
    - Fixed artificial horizon
    - New prop blur
    - Model and shading improvements
    - Magnetic compass

  • Version 0.3 October 22, 2021

    - GPS(press card to open)
    - PAINT KIT
    - Model and textures fixes
    - Fuel gauge fix
    - Adf fixed
    - Anti fire system
    - New livery added: SP-FIE
    - Landing lights added to exterior model
    - Oil cooler switch and gauge
    - Tail UV moved to a separate texture
    - New prop blur by Drunkpupper25

  • Version 0.2 October 15, 2021

    Update v0.2
    - Cold and dark switch
    - Wheel chocks
    - Pilots radio compass now has a source, and a course, selector switch
    - Kollsman window added to the altimeter
    - Asymmetrical braking fix
    - Full manual
    - Reduced power
    - Added some extra sings on the throttle quadrant
    - Primer pump
    - Shading fixes on the model
    - Pilots visible in external view

  • Launched October 10, 2021

    Initial release of this file just launched. Welcome aboard!

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112 Comments

The aircraft as a whole is tremendously fun to fly and I applaud your work!

With that said I think sometinh might have happened with the reflections as the lower part of the left/right side cockpit windows show nothing but a reflection of the sky above i.e. they are essentially opaque.

Hi there...

I love this airplane but cannot find the skis? am i doing something wrong> I have two with wheels and one with floats?

Kind Regards,

Simon

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fosheem

14 day(s) ago / Thanked by XYZConcorde

The latest version is a delight. The cockpit is a stunning upgrade and the switches are even labeled in English (at least in my version). Good sound too, and let's not overlook the additions of ski and float versions! I'm not sure how the other person had his An-2 trimmed out, but I had no problem hitting 80-85 knots, while keeping the engine readings in the green (at least as best I can tell, still figuring out some instruments). The current exterior is basic, but works fine, though I'd love to see it upgraded to match the cockpit in quality. Then maybe we could get some liveries from the community.

Thanks for the good An-2! But very low cruising speed, only 70 miles. Please make the speed as in version 0.4, or how to do it yourself. Thanks. Excuse my english.

hi very nice Hammer , i need this Livirie

https://www.planepictures.net/v3/show.php?id=1057747

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AN2Felllla

15 day(s) ago / Thanked by XYZConcorde

I love that there's an AN-2 for the game now, though the lack of polygons is really obvious, even at a distance (Especially with the wings)

Great that you made it though 😊

Not sure what I have done wrong, but with the latest version she will not move, even with full throttle, noticed the CG is out but I cannot adjust it to get it within limits not sure if that is what the problem is

Also was there a way to do a cold and dark start?

IMPOSSIBLE to take-off !

the higher speed is equal to 75 mph.

And the speed goes down when you try to climb. 😡

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Gigi54

1 month(s) ago / Thanked by XYZConcorde
Congratulations on your work hello with which DDS paremeters of paint.net or Gimp saves
example BC3 linear, DXT5 ????? sorry for my google english

Hi everyone, here are some updates on the project:

Please note that in v0.4 I switched the carb heat and the engine stop lever.

-         carb heat (green with the letter “k” on it)

-         engine stop (red)

I speak very little Russian, so the update was mostly based on pictures, videos, and user manuals, if I made a spelling mistake please correct me.

I couldn’t add the switch sounds for the current update because I ran into issues with wwise.

I will release a version with floats very soon.

There won’t be any more updates on Fridays, instead I’m planning two more major updates

-         A smaller update: adding a new livery for the float’s variant, a ski variant, adding emergency exit, artificial horizon adjustment knob, fixed external temperature gauge, adding curtains to the cabin, and Hungarian cockpit.

-         A big update: adding cockpit sounds and improving flight dynamics.

If you liked to help with flight dynamics please contact me, you can find out more info here:

https://forums.flightsim.to/thread/1061-i-need-help-with-flight-dynamics-for-antonov-an-2-msfs/

I thank you for your patience, and support.

Please note that you can send me requests on what features to add or bugs to fix.

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tupol154b2

1 month(s) ago / Thanked by XYZConcorde

Thank you very much! we are waiting for oblivions! I want more textures of liveries!

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snow147

1 month(s) ago / Thanked by XYZConcorde

Большое спасибо за великолепный самолёт! Успехов вам вашей благородной работе!

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AdamskiNZ

2 month(s) ago / Thanked by XYZConcorde

Oooooops!!! You have an error in aircraft.cfg that prevents the An-2 from loading 😉 - the Kazakhstan livery is entered twice. Here's an amended version:[VERSION]

major = 1

minor = 0

[GENERAL]

atc_type = "MyManufacturer"

atc_model = "Simple"

Category = "airplane"

pilot = "Pilot_Female_Casual"

copilot = "Pilot_Male_Casual"

performance = ""

editable = 1

wip_indicator = 2

icao_type_designator = "MCSIMPLE"

icao_manufacturer = "MY MANUFACTURER"

icao_model = "Simple Aircraft"

icao_engine_type = "Piston"

icao_engine_count = 1

icao_WTC = "L"

icao_generic = 0

[PILOT]

pilot = "Pilot_Female_Casual"

copilot = "Pilot_Male_Casual"

instructor = "Pilot_Male_Casual"

pilot_default_animation = "Idle1_PosePropeller"

copilot_default_animation = "Idle2_PosePropeller"

pilot_attach_node = "PILOT_0"

copilot_attach_node = "PILOT_1"

[EFFECTS]

wake = fx_wake

water = fx_spray

dirt = fx_tchdrt

concrete = fx_sparks

touchdown = fx_tchdwn_s, 1

[TIMELINE.FLIGHT_RUNWAY]

Flaps = 33

[LOADING]

ImageName = LOADING_FREEFLIGHT

[EXITS]

number_of_exits = 0

;===================== FLTSIM =====================

[FLTSIM.0]

title = "An-2 Interflug" ; Variation name

model = "" ; model folder

panel = "" ; panel folder

sound = "" ; sound folder

texture = "interflug" ; texture folder

kb_checklists = "" ; Procedures/Checklist sibling file name

kb_reference = "" ; Reference information sibling file name

description = "Sample plane for Air Traffic" ; Variation description.

wip_indicator = 0 ; know if the variation is good to go or still WIP : -1=Disabled, 0=Rough, 1=1st Pass, 2=Finished

ui_manufacturer = "Antonov" ; e.g. Boeing, Cessna

ui_type = "An-2" ; e.g. 747-400, 172

ui_variation = "Interflug" ; e.g. World Air, IFR Panel

ui_typerole = "Single Engine Prop" ; e.g. Single Engine Prop, Twin Engine Prop, Rotorcraft, etc

ui_createdby = "Daniel Schweitzer" ; e.g. Asobo Studio, Microsoft, FSAddonCompany, etc

ui_thumbnailfile = "" ; app relative path to ThumbNail image file

ui_certified_ceiling = 14000 ; service ceiling / max certified operating altitude (ft)

ui_max_range = 485 ; max distance the aircraft can fly between take-off and landing in (NM)

ui_autonomy = 6 ; max duration the aircraft can fly between take-off and landing in (Hrs)

ui_fuel_burn_rate = 50 ; average fuel consumption per hour (lbs/hr) - reminder: fuel density is ~6.7lbs per US gallon

atc_id = "DDR-SKA" ; tail number

atc_id_enable = 1 ; enable tail number

atc_airline = "interflug" ; airline name

atc_flight_number = "" ; flight number

atc_heavy = 0 ; heavy?

atc_parking_types = "ANY" ; "ANY" / "RAMP" / "CARGO" / "MIL_CARGO" / "MIL_COMBAT" / "GATE" / "DOCK"

atc_parking_codes = "" ; Comma separated and may be as small as one character each

atc_id_color = "" ; color for the tail number : i.e. "#ffff00ff"

atc_id_font = "" ; font for the tail number

isAirTraffic = 0 ; airtraffic flag for variations

isUserSelectable = 1 ;

[FLTSIM.1]

title = "An-2 Aeroflot" ; Variation name

model = "" ; model folder

panel = "" ; panel folder

sound = "" ; sound folder

texture = "Aeroflot" ; texture folder

kb_checklists = "" ; Procedures/Checklist sibling file name

kb_reference = "" ; Reference information sibling file name

description = "Sample plane for Air Traffic" ; Variation description.

wip_indicator = 0 ; know if the variation is good to go or still WIP : -1=Disabled, 0=Rough, 1=1st Pass, 2=Finished

ui_manufacturer = "Antonov" ; e.g. Boeing, Cessna

ui_type = "An-2" ; e.g. 747-400, 172

ui_variation = "Aeroflot" ; e.g. World Air, IFR Panel

ui_typerole = "Single Engine Prop" ; e.g. Single Engine Prop, Twin Engine Prop, Rotorcraft, etc

ui_createdby = "MyCompany" ; e.g. Asobo Studio, Microsoft, FSAddonCompany, etc

ui_thumbnailfile = "" ; app relative path to ThumbNail image file

ui_certified_ceiling = 14000 ; service ceiling / max certified operating altitude (ft)

ui_max_range = 485 ; max distance the aircraft can fly between take-off and landing in (NM)

ui_autonomy = 6 ; max duration the aircraft can fly between take-off and landing in (Hrs)

ui_fuel_burn_rate = 50 ; average fuel consumption per hour (lbs/hr) - reminder: fuel density is ~6.7lbs per US gallon

atc_id = "CCCR-71235" ; tail number

atc_id_enable = 1 ; enable tail number

atc_airline = "Aeroflot" ; airline name

atc_flight_number = "" ; flight number

atc_heavy = 0 ; heavy?

atc_parking_types = "ANY" ; "ANY" / "RAMP" / "CARGO" / "MIL_CARGO" / "MIL_COMBAT" / "GATE" / "DOCK"

atc_parking_codes = "" ; Comma separated and may be as small as one character each

atc_id_color = "" ; color for the tail number : i.e. "#ffff00ff"

atc_id_font = "" ; font for the tail number

isAirTraffic = 0 ; airtraffic flag for variations

isUserSelectable = 1 ;

[FLTSIM.2]

title = "An-2 Air Kazakhstan" ; Variation name

model = "" ; model folder

panel = "" ; panel folder

sound = "" ; sound folder

texture = "Air Kazakhstan" ; texture folder

kb_checklists = "" ; Procedures/Checklist sibling file name

kb_reference = "" ; Reference information sibling file name

description = "Sample plane for Air Traffic" ; Variation description.

wip_indicator = 0 ; know if the variation is good to go or still WIP : -1=Disabled, 0=Rough, 1=1st Pass, 2=Finished

ui_manufacturer = "Antonov" ; e.g. Boeing, Cessna

ui_type = "An-2" ; e.g. 747-400, 172

ui_variation = "Air Kazakhstan" ; e.g. World Air, IFR Panel

ui_typerole = "Single Engine Prop" ; e.g. Single Engine Prop, Twin Engine Prop, Rotorcraft, etc

ui_createdby = "MyCompany" ; e.g. Asobo Studio, Microsoft, FSAddonCompany, etc

ui_thumbnailfile = "" ; app relative path to ThumbNail image file

ui_certified_ceiling = 14000 ; service ceiling / max certified operating altitude (ft)

ui_max_range = 485 ; max distance the aircraft can fly between take-off and landing in (NM)

ui_autonomy = 6 ; max duration the aircraft can fly between take-off and landing in (Hrs)

ui_fuel_burn_rate = 50 ; average fuel consumption per hour (lbs/hr) - reminder: fuel density is ~6.7lbs per US gallon

atc_id = "UP-A0091" ; tail number

atc_id_enable = 1 ; enable tail number

atc_airline = "Air Kazakhstan" ; airline name

atc_flight_number = "" ; flight number

atc_heavy = 0 ; heavy?

atc_parking_types = "ANY" ; "ANY" / "RAMP" / "CARGO" / "MIL_CARGO" / "MIL_COMBAT" / "GATE" / "DOCK"

atc_parking_codes = "" ; Comma separated and may be as small as one character each

atc_id_color = "" ; color for the tail number : i.e. "#ffff00ff"

atc_id_font = "" ; font for the tail number

isAirTraffic = 0 ; airtraffic flag for variations

isUserSelectable = 1 ;

[FLTSIM.3]

title = "An-2 Air Service Hungary" ; Variation name

model = "" ; model folder

panel = "" ; panel folder

sound = "" ; sound folder

texture = "ASH" ; texture folder

kb_checklists = "" ; Procedures/Checklist sibling file name

kb_reference = "" ; Reference information sibling file name

description = "Sample plane for Air Traffic" ; Variation description.

wip_indicator = 0 ; know if the variation is good to go or still WIP : -1=Disabled, 0=Rough, 1=1st Pass, 2=Finished

ui_manufacturer = "Antonov" ; e.g. Boeing, Cessna

ui_type = "An-2" ; e.g. 747-400, 172

ui_variation = "Air Service Hungary" ; e.g. World Air, IFR Panel

ui_typerole = "Single Engine Prop" ; e.g. Single Engine Prop, Twin Engine Prop, Rotorcraft, etc

ui_createdby = "Schweitzer Daniel" ; e.g. Asobo Studio, Microsoft, FSAddonCompany, etc

ui_thumbnailfile = "" ; app relative path to ThumbNail image file

ui_certified_ceiling = 14000 ; service ceiling / max certified operating altitude (ft)

ui_max_range = 485 ; max distance the aircraft can fly between take-off and landing in (NM)

ui_autonomy = 6 ; max duration the aircraft can fly between take-off and landing in (Hrs)

ui_fuel_burn_rate = 50 ; average fuel consumption per hour (lbs/hr) - reminder: fuel density is ~6.7lbs per US gallon

atc_id = "HA-YHD" ; tail number

atc_id_enable = 1 ; enable tail number

atc_airline = "" ; airline name

atc_flight_number = "" ; flight number

atc_heavy = 0 ; heavy?

atc_parking_types = "ANY" ; "ANY" / "RAMP" / "CARGO" / "MIL_CARGO" / "MIL_COMBAT" / "GATE" / "DOCK"

atc_parking_codes = "" ; Comma separated and may be as small as one character each

atc_id_color = "" ; color for the tail number : i.e. "#ffff00ff"

atc_id_font = "" ; font for the tail number

isAirTraffic = 0 ; airtraffic flag for variations

isUserSelectable = 1 ;

[FLTSIM.4]

title = "An-2 LAL" ; Variation name

model = "" ; model folder

panel = "" ; panel folder

sound = "" ; sound folder

texture = "LAL" ; texture folder

kb_checklists = "" ; Procedures/Checklist sibling file name

kb_reference = "" ; Reference information sibling file name

description = "Sample plane for Air Traffic" ; Variation description.

wip_indicator = 0 ; know if the variation is good to go or still WIP : -1=Disabled, 0=Rough, 1=1st Pass, 2=Finished

ui_manufacturer = "Antonov" ; e.g. Boeing, Cessna

ui_type = "An-2" ; e.g. 747-400, 172

ui_variation = "Lithuanian airlines" ; e.g. World Air, IFR Panel

ui_typerole = "Single Engine Prop" ; e.g. Single Engine Prop, Twin Engine Prop, Rotorcraft, etc

ui_createdby = "MyCompany" ; e.g. Asobo Studio, Microsoft, FSAddonCompany, etc

ui_thumbnailfile = "" ; app relative path to ThumbNail image file

ui_certified_ceiling = 14000 ; service ceiling / max certified operating altitude (ft)

ui_max_range = 485 ; max distance the aircraft can fly between take-off and landing in (NM)

ui_autonomy = 6 ; max duration the aircraft can fly between take-off and landing in (Hrs)

ui_fuel_burn_rate = 50 ; average fuel consumption per hour (lbs/hr) - reminder: fuel density is ~6.7lbs per US gallon

atc_id = "LY-ALV" ; tail number

atc_id_enable = 1 ; enable tail number

atc_airline = "" ; airline name

atc_flight_number = "" ; flight number

atc_heavy = 0 ; heavy?

atc_parking_types = "ANY" ; "ANY" / "RAMP" / "CARGO" / "MIL_CARGO" / "MIL_COMBAT" / "GATE" / "DOCK"

atc_parking_codes = "" ; Comma separated and may be as small as one character each

atc_id_color = "" ; color for the tail number : i.e. "#ffff00ff"

atc_id_font = "" ; font for the tail number

isAirTraffic = 0 ; airtraffic flag for variations

isUserSelectable = 1 ;

[FLTSIM.5]

title = "An-2 Orenburzse" ; Variation name

model = "" ; model folder

panel = "" ; panel folder

sound = "" ; sound folder

texture = "orenburg" ; texture folder

kb_checklists = "" ; Procedures/Checklist sibling file name

kb_reference = "" ; Reference information sibling file name

description = "Sample plane for Air Traffic" ; Variation description.

wip_indicator = 0 ; know if the variation is good to go or still WIP : -1=Disabled, 0=Rough, 1=1st Pass, 2=Finished

ui_manufacturer = "Antonov" ; e.g. Boeing, Cessna

ui_type = "An-2" ; e.g. 747-400, 172

ui_variation = "Orenburzse" ; e.g. World Air, IFR Panel

ui_typerole = "Single Engine Prop" ; e.g. Single Engine Prop, Twin Engine Prop, Rotorcraft, etc

ui_createdby = "MyCompany" ; e.g. Asobo Studio, Microsoft, FSAddonCompany, etc

ui_thumbnailfile = "" ; app relative path to ThumbNail image file

ui_certified_ceiling = 14000 ; service ceiling / max certified operating altitude (ft)

ui_max_range = 485 ; max distance the aircraft can fly between take-off and landing in (NM)

ui_autonomy = 6 ; max duration the aircraft can fly between take-off and landing in (Hrs)

ui_fuel_burn_rate = 50 ; average fuel consumption per hour (lbs/hr) - reminder: fuel density is ~6.7lbs per US gallon

atc_id = "RA-04765" ; tail number

atc_id_enable = 1 ; enable tail number

atc_airline = "" ; airline name

atc_flight_number = "" ; flight number

atc_heavy = 0 ; heavy?

atc_parking_types = "ANY" ; "ANY" / "RAMP" / "CARGO" / "MIL_CARGO" / "MIL_COMBAT" / "GATE" / "DOCK"

atc_parking_codes = "" ; Comma separated and may be as small as one character each

atc_id_color = "" ; color for the tail number : i.e. "#ffff00ff"

atc_id_font = "" ; font for the tail number

isAirTraffic = 0 ; airtraffic flag for variations

isUserSelectable = 1 ;

[FLTSIM.6]

title = "An-2 SP-FIE" ; Variation name

model = "" ; model folder

panel = "" ; panel folder

sound = "" ; sound folder

texture = "PLFIE" ; texture folder

kb_checklists = "" ; Procedures/Checklist sibling file name

kb_reference = "" ; Reference information sibling file name

description = "Sample plane for Air Traffic" ; Variation description.

wip_indicator = 0 ; know if the variation is good to go or still WIP : -1=Disabled, 0=Rough, 1=1st Pass, 2=Finished

ui_manufacturer = "Antonov" ; e.g. Boeing, Cessna

ui_type = "An-2" ; e.g. 747-400, 172

ui_variation = "SP-FIE" ; e.g. World Air, IFR Panel

ui_typerole = "Single Engine Prop" ; e.g. Single Engine Prop, Twin Engine Prop, Rotorcraft, etc

ui_createdby = "MyCompany" ; e.g. Asobo Studio, Microsoft, FSAddonCompany, etc

ui_thumbnailfile = "" ; app relative path to ThumbNail image file

ui_certified_ceiling = 14000 ; service ceiling / max certified operating altitude (ft)

ui_max_range = 485 ; max distance the aircraft can fly between take-off and landing in (NM)

ui_autonomy = 6 ; max duration the aircraft can fly between take-off and landing in (Hrs)

ui_fuel_burn_rate = 50 ; average fuel consumption per hour (lbs/hr) - reminder: fuel density is ~6.7lbs per US gallon

atc_id = "SP-FIE" ; tail number

atc_id_enable = 1 ; enable tail number

atc_airline = "" ; airline name

atc_flight_number = "" ; flight number

atc_heavy = 0 ; heavy?

atc_parking_types = "ANY" ; "ANY" / "RAMP" / "CARGO" / "MIL_CARGO" / "MIL_COMBAT" / "GATE" / "DOCK"

atc_parking_codes = "" ; Comma separated and may be as small as one character each

atc_id_color = "" ; color for the tail number : i.e. "#ffff00ff"

atc_id_font = "" ; font for the tail number

isAirTraffic = 0 ; airtraffic flag for variations

isUserSelectable = 1 ;

Thanks for the update, but is it possible to adjust the animation of the propeller rotation, that is pregnant by a penetrating yellow color? I would be grateful if it can be fixed as it looks unnatural!

Please imb12

image

Archer374

2 month(s) ago / Thanked by XYZConcorde

Very nice. Thank you.

image

steve

2 month(s) ago / Thanked by XYZConcorde

Great to have one for MSFS. I have one on FS9 (still use it now and again!) and also X-Plane. Great work and thanks for creating it. I haven't tried the latest update yet. Its good right now but a couple of minor points that might help. I noticed that the rudder works fine and in the correct sense but the pedal animation is the wrong way round - should be push forwards with left foot to go yaw to the left. Not a disaster anyway!

Neither is elevator trim. Update 6 has fixed this function again, but while it was broken I assigned 2 buttons to move trim as well an an axis. It works OK on the Antonov with buttons but with the axis it is reversed compared to default aircraft.

One more suggestion: a 'donate button'

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ALDON

2 month(s) ago / Thanked by XYZConcorde

Thank you very much! It is very interesting to observe process of creation of excellent model! Now with impatience I wait Friday and new updating. Good luck to you! 😊

Hi everyone

I decided to look for pepole who could help me with flight dynamics development.

More info:

https://forums.flightsim.to/thread/1061-i-need-help-with-flight-dynamics-for-antonov-an-2-msfs/

image

Latka

2 month(s) ago / Thanked by XYZConcorde

Hi! Tried to join the discord, but the invite link was expired. Would love to join the discord. (Latka#7969)

Emailed my thoughts to the Gmail account, but I'll post them here as well:

I downloaded your AN-2 a couple of hours ago, and wow - this airplane has so much potential! I love the sounds, and the external model is great too! My budd and I flew around in them a little bit in Hawaii and had so much fun. 

Some feedback, if you don't mind:

  • Please change the folder name for install. Something like "Antonov AN-2" would be great. 😉 "aaa-aaa-bbb-ccc-ddd" is a little hard to find at first.
  • When extracting the "aaa-aaa-bbb-ccc-ddd" folder into my \Community folder, I initially couldn't locate the manual (lol even though it was titled "English user manual." - Should that be "English / Hungarian?" or was it intended to be English only? Maybe you should have a folder called "Documentation" to put the manual(s) in?
  • In the manual itself:
  • If you could please, label all the switches in the manual that are in the cockpit? I'm really curious what they all do, although some are in Cyrillic I think, and I don't read or speak any Russian or Ukrainian. 😞
  • For switches listed, is "down" always off? The reason I ask is that I noticed the (#17 mixture lever) moves back to front instead of what I was expecting, which was front to back (where back is off). Just making sure the switches are "off" when down.
  • I believe item number 16 and 17 are reversed. The upper light turns red when I lock the tailwheel.
  • Just what is a "UFO Light" (listed as UV light master)?
  • What are the two instruments below #18 and above #19? It looks like you can spin the outer "cog" wheel and the smaller knob on the instrument. It looks like those adjust the (tiny) numbers to the left of the knob, but I have no idea what the instrument is lol.
  • Pilot side panel - 
  • Switch 6 and 7, would "fan" be a better choice of language than "ventilator?"
  • Behind Pilot Yoke - 
  • Switch(es) #1 - marked as "Landling light" in manual, but in cockpit says "headlight." My guess is you mean "landing light" in the cockpit too?
  • Switch #7 - what does this do? I see that #5 is listed as "Start Master Switch" - must #5 be on for #7 to work? What does the "Clutch" position do?
  • Right above where it says "cylinder 9 cylinder 1 - are those temperature readings for the two cylinders indicated?
  • Copilot side of cockpit - 
  • There appears to be no entry in the manual for that side, yet there are several gauges that are not on the pilot side.
  • There's a (temperature?) gauge just to the lower-left of the artificial horizon that right now is "maxed out" (at full measure) on my screen. This is after having the aircraft idle for...20 minutes? The other two temperature readouts I could find on the pilot side (#10, the combination gauge - Oil Temp), and the one to the left of it marked "C"(?) both look normal.
  • What is the large round gauge (looks like a compass?) The knob to the upper-right spins, but nothing changes. 
  • "Hungarian user guide" heading (lol thanks to Google Translate for me!)
  • You probably want to put in a page-break there so it's less confusing.
  • Extra blank page at the end

It's now nighttime in Hawaii, and I'm still idling on the runway! 

  • I didn't test every switch or knob in the cockpit. I plan on going through them more thoroughly (tomorrow maybe?) and seeing what I can learn. Several switches - when you move your mouse over them, the pointer changes to a hand, but clicking does nothing.
  • The interior view switched to the "headlamp" - as if the pilot is wearing a light on their head. I switched the four "UV" light knobs and nothing changed. 
  • The "instrument views" (CTRL+1 -> CTRL+0) don't seem to focus on different areas / panels of the cockpit, rather they seem arbitrarily tied to different views in and around the aircraft.
  • The switches below the throttle / mixture / etc are a bit confusing. I see now that there are three lights indicating (trim?) - but the labels seem confusing. I just learned that the black button above "Flaps Down" is a "momentary switch" to advance the flaps down the next setting. There's a switch to the right of that though - not sure what that does. It looks like it can be clicked, but nothing happens.
  • Why is the aircraft name (when viewed by other people) "MCSIMPLE?"

I'm pretty sure the AN-2 has a radio...right? 😊 I could not find it, yet when set to "AI control," the co pilot made radio calls. OH - after about 20 minutes of idling, the ATC window started very rapidly flashing between what I would say is "normal" and the indicator you see when the radios are off.

I understand that in the next version you plan on including GPS - please allow a version like is in v0.2 for those who *don't* want to fly it with GPS!

Thank you again for all your hard work on this magnificent "Soviet Era" airplane. There are people in the world, like John and I, that really do appreciate it!



© Daniel Schweitzer - All rights reserved. Any reupload or redistribution of this file without the author's prior written consent is forbidden.
This Microsoft Flight Simulator add-on was created by Daniel Schweitzer and shared in Aircraft » Other Aircraft for Microsoft Flight Simulator.

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