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Other Aircraft Exclusive Drag and Drop
Controllable Ships Fleet Microsoft Flight Simulator
Controllable Ships Fleet Microsoft Flight Simulator
Controllable Ships Fleet Microsoft Flight Simulator
Controllable Ships Fleet Microsoft Flight Simulator
Controllable Ships Fleet Microsoft Flight Simulator
Controllable Ships Fleet Microsoft Flight Simulator
Controllable Ships Fleet Microsoft Flight Simulator
Controllable Ships Fleet Microsoft Flight Simulator
Controllable Ships Fleet Microsoft Flight Simulator
Controllable Ships Fleet Microsoft Flight Simulator
Controllable Ships Fleet Microsoft Flight Simulator
Controllable Ships Fleet Microsoft Flight Simulator
Controllable Ships Fleet Microsoft Flight Simulator
Controllable Ships Fleet Microsoft Flight Simulator
Controllable Ships Fleet Microsoft Flight Simulator
Controllable Ships Fleet Microsoft Flight Simulator
Controllable Ships Fleet Microsoft Flight Simulator
Controllable Ships Fleet Microsoft Flight Simulator
Controllable Ships Fleet Microsoft Flight Simulator
Controllable Ships Fleet Microsoft Flight Simulator
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Controllable Ships Fleet 4.55/5

LEIA A DESCRIÇÃO!  If you want an amazing and immersive experience on TITANIC, like driving from the bridge, lifeboat launch animations, water trails, smoke, night lighting and other things, follow this link: https://pt.flightsim.to/product/white-star-line-fleet-pack   A maioria das perguntas podem ser respondidas aqui mesmo :) Uma frota com 19...

Controllable Ships Fleet Microsoft Flight Simulator
Controllable Ships Fleet Microsoft Flight Simulator
Controllable Ships Fleet Microsoft Flight Simulator
Controllable Ships Fleet Microsoft Flight Simulator
Controllable Ships Fleet Microsoft Flight Simulator
Controllable Ships Fleet Microsoft Flight Simulator
Controllable Ships Fleet Microsoft Flight Simulator
Controllable Ships Fleet Microsoft Flight Simulator
Controllable Ships Fleet Microsoft Flight Simulator
Controllable Ships Fleet Microsoft Flight Simulator
Controllable Ships Fleet Microsoft Flight Simulator
Controllable Ships Fleet Microsoft Flight Simulator
Controllable Ships Fleet Microsoft Flight Simulator
Controllable Ships Fleet Microsoft Flight Simulator
Controllable Ships Fleet Microsoft Flight Simulator
Controllable Ships Fleet Microsoft Flight Simulator
Controllable Ships Fleet Microsoft Flight Simulator
Controllable Ships Fleet Microsoft Flight Simulator
Controllable Ships Fleet Microsoft Flight Simulator
Controllable Ships Fleet Microsoft Flight Simulator
Controllable Ships Fleet Video
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LEIA A DESCRIÇÃO! 

If you want an amazing and immersive experience on TITANIC, like driving from the bridge, lifeboat launch animations, water trails, smoke, night lighting and other things, follow this link:

https://pt.flightsim.to/product/white-star-line-fleet-pack

 

A maioria das perguntas podem ser respondidas aqui mesmo :)

Uma frota com 19 embarcações controláveis ​​e funcionais, incluindo um submarino nuclear e o Titanic, ​​para extender o uso do Flight Simulator não apenas como simulação aérea, mas também para jogar no mar por diversão. Os modelos das embarcações são provenientes do mod Global AI Ship Traffic, que são copyright de Henrik Nielsen e todo seu uso e referência neste mod é com permissão de Henrik Nielsen.

Instalação: Basta extrair todas as pastas das embarcações em seu diretório de gestão

Problemas conhecidos: Caso não seja possível iniciar na superfície mar, use o recurso Slew Mode para descer até a superfície e iniciar a navegação

A textura noturna do Titanic ainda não funciona. Ela será atualizada em breve

IMPORTANTE: É necessário desativar a colisão do simulador para evitar que o simulador considere a navegação como impacto na água

Este mod é uma boa opção para fazer viajens até as plataformas da Bacia de Santos neste mod:

https://flightsim.to/file/18387/plataformas-da-petrobras-bacia-de-santos

E este mod funciona de maneira incrível com o trabalho fantástico de Henrik Nielsen no Global AI Ship Traffic. Recomendo muito sua instalação:

https://flightsim.to/file/9529/global-ai-ship-traffic-msfs-v1

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

READ THE DESCRIPTION!
Most problems and queries can be resolved right here. :)

A fleet of 13 controllable and functional vessels, including a nuclear submarine and Titanic, ​​to extend the use of Flight Simulator not only as aerial simulation, but also to play at sea for fun. Ship models are from the Global AI Ship Traffic mod, which are copyright Henrik Nielsen and all use and reference in this mod is with permission from Henrik Nielsen.

Installation: Just extract all vessel folders in your management directory

Known Issues: If you cannot start on the sea surface, use the Slew Mode feature to descend to the surface and start navigation

Night texture of Titanic don't work yet, It will be update soon

IMPORTANT: It is necessary to disable the simulator collision to prevent the simulator from considering navigation as an impact on water

This mod is a good option to make trips to the Santos Basin platforms in this mod:

https://flightsim.to/file/18387/plataformas-da-petrobras-bacia-de-santos

And this mod works amazingly with Henrik Nielsen's amazing work on Global AI Ship Traffic. I highly recommend your installation:

https://flightsim.to/file/9529/global-ai-ship-traffic-msfs-v1

Read more



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RodrigoMoraes94

15,813 | IX Senior Captain

Compatibility Sim Update 9 0 0
Category Other Aircraft
Initial Release August 05, 2021
Last Updated August 08, 2021
Rating 4.55/5.0 — Superb!
Status Not Downloaded yet
Compatibility History
Version Launched Compatibility
Sim Update 9 Apr 26, 2022
Sim Update 8 Feb 28, 2022
Sim Update 7 Nov 18, 2021
Sim Update 6 Oct 19, 2021
Sim Update 5 Jul 27, 2021
Sim Update 4 May 26, 2021
Sim Update 3 Feb 25, 2021
World Update 3 Jan 28, 2021
Sim Update 2 Dec 23, 2020
World Update 2 Nov 25, 2020


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© RodrigoMoraes94 and Flightsim.to - All rights reserved. Any reupload or redistribution of this file without the author's prior written consent is forbidden. This Microsoft Flight Simulator add-on was created by RodrigoMoraes94 and shared in Aircraft » Other Aircraft for Microsoft Flight Simulator.

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RodrigoMoraes94

4 month(s) ago
  • Reply

Hello everyone

After so much time focusing on scenarios, I returned to producing boats in the payware system and this has been good, as it allows me to dedicate more time to work on MSFS. This free add-on models use templates in .mdl format, which is old in P3Dv5 compatibility standard and worked fine until MSFS 1.21.2 update. But currently they are not working well. In a maximum of two weeks I will bring an update to a new standard of ships and my focus will be to add water trails in this process, let's hope that everything goes well. I may not keep all ships from the original Add-On active due to the difficulty and time it takes to update this whole process, but I will do my best to keep as many ships and boats as possible in the new version. Let's hope

Thank you everyone for support

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fsxnoob

17 day(s) ago
  • Reply Copy Link

Cool stuff =] my 4K Titanic movie https://youtu.be/dK7xpBA8wjI

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raulflyer

1 month(s) ago
  • Reply Copy Link

Just what I wanted to see!

For many years I thought about a flight simulator but in the sea (I mean a real world simulator about boats). Thank you very much!

I have some questions: Is it possible to stop or doing reverse power?

And it would be possible to maintain heading?

Have a great day and you have 5/5.

0
0
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wxddxsdxs

2 month(s) ago
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how to download these boat . y i downloaded a word file which is nothing inside

1
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wxddxsdxs 2 month(s) ago

  • Reply

guys?

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bmw325num99 17 day(s) ago

  • Reply

download 7zip (its free) and extract to your harddrive using 7zip

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fosheem

2 month(s) ago
  • Reply Copy Link

If you are enjoying these boats (I sure am), be sure to download the great camera views for them:

https://flightsim.to/file/29446/better-cameras-for-controllable-ships

0
0
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MrPlusTitan

3 month(s) ago
  • Reply Copy Link

what software did you use to create these mods

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0
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fosheem

3 month(s) ago
  • Reply Copy Link

For all those folks asking, "How do I use these ships?"

Almost anywhere over water can be a spawn point. You'll start in the air, then:

Press the MSFS Pause command.

Press Y to enter Slew mode.

Use F1 to rapidly descend to the water (default key).

Press Y to exit Slew mode.

Unpause the sim.

You might need to toggle Y on/off again to settle the ship.

Away you sail, using your normal rudder and throttle commands.

Other handy Slew commands use the numeric keypad to go forward (past road bridges, which may hang you up) and others to spin you to the right or left, so you can start off in the correct direction (useful on narrow rivers).

The default commands on the numeric keypad are (with Num Lock on):

8 - slew forward (tap gently, it likes to move fast)

1 - slew left

3 - slew right

At first this may sound like a hassle (it did to me) but it is so worth it to see your favorite sea or riverside city from the water. For an amazing cruise, try the new high res (LOD20) island of Capri, off the Italian coast.

https://flightsim.to/file/26744/italy-capri-photogrammetry-lod20

Happy sailing!

0
0
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RodrigoMoraes94

4 month(s) ago
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Hello everyone

After so much time focusing on scenarios, I returned to producing boats in the payware system and this has been good, as it allows me to dedicate more time to work on MSFS. This free add-on models use templates in .mdl format, which is old in P3Dv5 compatibility standard and worked fine until MSFS 1.21.2 update. But currently they are not working well. In a maximum of two weeks I will bring an update to a new standard of ships and my focus will be to add water trails in this process, let's hope that everything goes well. I may not keep all ships from the original Add-On active due to the difficulty and time it takes to update this whole process, but I will do my best to keep as many ships and boats as possible in the new version. Let's hope

Thank you everyone for support

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kokakis23 2 month(s) ago

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This will be great!!! Are you going to release it for XBOX as well or only for PC??

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Feint 11 day(s) ago

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Any update on adding wakes to these?

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Ventingme

4 month(s) ago / Thanked by RodrigoMoraes94
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I've had your fun mod for weeks. I should pilot all the ships more. Thank you for your creativity, I love these!

https://youtu.be/9ASGiLgnEHY

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lynoxedits

4 month(s) ago
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Great Mod! Is there a way to get the autopilot to work so that the vessel holds the heading? Can't seem to get it to work maybe somebody knows a fix

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sk21codes

4 month(s) ago
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Can someone tell me how to use this pls cuz when i go to my msfs the ships dont show as contolable

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Feint 4 month(s) ago

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Just go to the map, select a place over water, select your "aircraft" and choose one of the boats. Start the flight. Once started, you will appear in the air. So press "Y" on your keyboard to get into Slew Mode, then use your default Slew keys to place the boat where you want. I believe to move up and down, it's something like F3 and F something. I can't remember. Once you've placed your boat where you want, press the "Y" key again to exit Slew mode. Then you can use the rudder pedals to turn and use the throttle to move forward.

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yksratnak 4 month(s) ago

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Did you get your answer yet.? Explain what you can and what you cannot do?

your explanation is too oversimplified

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88matt88

5 month(s) ago
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I would like to ask for help. I did as instructed and turned the collisions off, moved the ship from the airport to the nearest whater by "slew" and then placed it in the water. But whatever I try, the Titanic won't go faster than less than 10 knots. I have however seen youtube videos where she ran faster. Can anyone help me getting the Titanic to work and run? Enlgish is not my first language, this is why a step by step instruction would be super helpful.

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Feint 4 month(s) ago

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Edit the aircraft.cfg file at Community\Titanic\SimObjects\Airplanes\Titanic

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crispygoat 4 month(s) ago

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also adjust the weight of the ship. The lighter it is the faster it goes. Too light and your ship will become a rocket which quickly climbs into space.

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harmsway

6 month(s) ago
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I'm enjoying this one. Thanks so much for posting. For my thoughts and comments on this wonderful work see my video. https://www.youtube.com/watch?v=JJlu60FB08U

Working with sim update 7 and config line replacement posted here by Noshadez found in these comments.

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IIvect

6 month(s) ago
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Lovely mod! Would be cool if you could add the ship water trail and smoke effects!

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Pugpilot

6 month(s) ago
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I need help getting this to work.

The biggest issue i have had is that the engine shuts off in the water and I can’t move forward, secondly the rudder is broken. Please let me know of a fix to this because i just can’t get this mod to work.

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Ezaco

6 month(s) ago
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Amazing. Perhaps might be able to drive up and down the coast, or maybe even insane enough to do cross-ocean shipping!

Only problem I had was the ship pulls in one direction or the other. I don't know if it's the wind, the weight, or the mod. But if that could be resolved then the potential for this is limitless!

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Snerken1

6 month(s) ago
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Where do i have to spawn the ship?

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fosheem 3 month(s) ago

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Almost anywhere over water can be a spawn point. You'll start in the air, then:

Press the MSFS Pause command.

Press Y to enter Slew mode.

Use F1 to rapidly descend to the water (default key) and don't worry, you'll automatically stop at the water level.

Press Y to exit Slew mode.

Unpause the sim.

You might need to toggle Y on/off again to settle the ship.

Away you sail, using your normal rudder and throttle commands.

Other handy Slew commands use the numeric keypad to go forward (past road bridges, which may hang you up) and others to spin you to the right or left, so you can start off in the correct direction (useful on narrow rivers).

The default commands on the numeric keypad are (with Num Lock on):

8 - slew forward (tap gently, it likes to move fast)

1 - slew left

3 - slew right

At first this may sound like a hassle (it did to me) but it is so worth it to see your favorite sea or riverside city from the water. For an amazing cruise, try the new high res (LOD20) island of Capri, off the Italian coast.

https://flightsim.to/file/26744/italy-capri-photogrammetry-lod20

Happy sailing!

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Snerken1

6 month(s) ago
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Does this work on Simupdate 6?

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sjff

7 month(s) ago
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got suprise to se here MS Visby

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Feint

8 month(s) ago
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This is great. I spent the evening piloting a cargo ship into the Los Angeles ports. The cargo ship I was in seems a little low in the bow like the COG is off and it pulls to the right a bit. Does reverse thrust work? It would be nice to back up.

.

Really looking forward to wakes! This definitely needs wakes. The sound of the waves repeating is too loud and repetitive. So I just turned it down. Could use boat engine sounds. That would be better.

.

The liveries are good from far away, but up close they need work. Maybe I'll take a crack at improving them.

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Noshadez 7 month(s) ago

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Do this for (Revere thrust) (Edit) these great ships (Aircraft.cfg).. Some of you sound like you know how to use (Notepad) to edit.. After you copy and edit what I pasted (below) you will be able to use the reverse (Pushback) on the ships.. by pressing (Shift+P) and then (F1) key for full power reverse.. Press (Shift+P) again to release pushback .. Press (F3) to sail the ship forward.. Open the (Aircraft.cfg) file of each of these ships and with (notepad) search for [WEIGHT_AND_BALANCE] ..From this entry point scroll select all text and (Replace) it with ---

[WEIGHT_AND_BALANCE]

max_gross_weight = 25250             // (pounds)

empty_weight   = 8400            // (pounds)

reference_datum_position   =  19.25, 0, 0     // (feet) distance from FlightSim Reference position: (1/4 chord, centerline, waterline)

empty_weight_CG_position   = -20.90, 0, 0     // (feet) longitudinal, lateral, vertical distance from specified datum

max_number_of_stations =50

station_load.0 = 50.0,  -5.4, -2.0,  0.0  //Weight, Lat, Lon, Vert Position

station_load.1 = 50.0,  -5.4,  2.0,  0.0  //Weight, Lat, Lon, Vert Position

station_load.2 = 100.0, -14.2,  0.0,  0.0  //Weight, Lat, Lon, Vert Position

station_load.3 = 60.0, -17.4,  0.0,  0.0  //Weight, Lat, Lon, Vert Position

station_load.4 = 60.0, -20.7,  0.0,  0.0  //Weight, Lat, Lon, Vert Position

station_load.5 = 40.0, -23.9,  0.0,  0.0  //Weight, Lat, Lon, Vert Position

station_load.6 = 40.0, -27.2,  0.0,  0.0  //Weight, Lat, Lon, Vert Position

station_load.7 = 40.0, -30.4,  0.0,  0.0  //Weight, Lat, Lon, Vert Position

station_load.8 = 40.0, -33.7,  0.0,  0.0  //Weight, Lat, Lon, Vert Position

station_load.9 = 40.0, -36.9,  0.0,  0.0  //Weight, Lat, Lon, Vert Position

station_load.10 = 60.0, -23.8,  0.0,  0.0  //Weight, Lat, Lon, Vert Position

station_load.11 = 60.0, -45.5,  0.0,  0.0  //Weight, Lat, Lon, Vert Position

station_name.0 = "Pilot"      

station_name.1 = "Co-Pilot"    

station_name.2 = "Passenger Row 1"

station_name.3 = "Passenger Row 2"

station_name.4 = "Passenger Row 3"

station_name.5 = "Passenger Row 4"

station_name.6 = "Passenger Row 5"

station_name.7 = "Passenger Row 6"

station_name.8 = "Passenger Row 7"

station_name.9 = "Passenger Row 8"

station_name.10 = "Forward Baggage"

station_name.11 = "Rear Cargo"   

;Moments of Inertia

empty_weight_pitch_MOI  = 69699.03  

empty_weight_roll_MOI  = 61179.10  

empty_weight_yaw_MOI   = 131797.97 

empty_weight_coupled_MOI = 0.0     

[flight_tuning]

cruise_lift_scalar   = 1.0

parasite_drag_scalar  = 1.0

induced_drag_scalar  = 1.0

elevator_effectiveness = 0.2

aileron_effectiveness = 0.001

rudder_effectiveness  = 0.001

pitch_stability    = 2.5

roll_stability     = 1.0

yaw_stability     = 1.3

elevator_trim_effectiveness = 1.0

aileron_trim_effectiveness = 1.0

rudder_trim_effectiveness  = 1.0

p_factor_on_yaw     = 0.5

torque_on_roll      = 1.0

gyro_precession_on_yaw  = 1.0

gyro_precession_on_pitch = 1.0

[flaps.0]    //Trailing Edge Flaps

type       = 1                  // 1 - tail, 2 - lead

span-outboard  = 0.5                 // 0.0 .. 1.0

extending-time  = 7                  // seconds

flaps-position.0 = 60                  // degrees

flaps-position.1 = 60                  // degrees

flaps-position.2 = 60                  // degrees

flaps-position.3 = 60                  // degrees

flaps-position.4 = 65.0                 // degrees

damaging-speed  = 140                 // KIAS

blowout-speed  = 175                 // KIAS

lift_scalar = 0.8                    

drag_scalar = 5.8

pitch_scalar= 1.0

system_type = 1                     //0=Electric, 1=Hydraulic, 2=Pneumatic, 3=Manual, 4=None

[GeneralEngineData]

engine_type = 0                 //0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop

Engine.0 = -9.75, -9.1, -1.8           //(feet) longitudinal, lateral, vertical distance from reference datum

Engine.1 = -9.75, 9.1, -1.8           //(feet) longitudinal, lateral, vertical distance from reference datum

fuel_flow_scalar= 1.0              //Fuel flow scalar

min_throttle_limit = 0.0            //Minimum percent throttle. Generally negative for turbine reverser

master_ignition_switch = 1           //Master Ignition Switch

max_contrail_temperature = 100

[piston_engine]

power_scalar = 1.6               //Piston power scalar

cylinder_displacement= 130.71          //Cubic inches per cylinder

compression_ratio= 6.7             //Compression ratio

number_of_cylinders=14             //Number of cylinders

max_rated_rpm= 190               //Max rated RPM

max_rated_hp= 60               //Max rated HP

fuel_metering_type= 1              //0=Fuel Injected, 1=Gravity Carburetor, 2=Aerobatic Carburetor

cooling_type= 0                 //0=Cooling type Air, 1=Cooling type Liquid

normalized_starter_torque= 0.3         //Starter torque factor

turbocharged= 1                 //Is it turbocharged? 0=FALSE, 1=TRUE

max_design_mp= 47                //Max design manifold pressure, (inHg)

min_design_mp= 10                //Min design manifold pressure, (inHg)

critical_altitude= 7000            //Altitude to which the turbocharger will provide max design manifold pressure (feet)

emergency_boost_type= 0             //0=None, 1=Water Injection, 2=Methanol/Water injection, 3=War Emergency Power

emergency_boost_mp_offset= 0          //Additional manifold pressure supplied by emergency boost

emergency_boost_gain_offset= 0         //Multiplier on manifold pressure due to emergency boost

fuel_air_auto_mixture= 0            //Automixture available? 0=FALSE, 1=TRUE

auto_ignition= 0                //Auto-Ignition available? 0=FALSE, 1=TRUE

max_rpm_mechanical_efficiency_scalar= 1.0    //Scalar on maximum RPM mechanical efficiency

idle_rpm_mechanical_efficiency_scalar= 1.0   //Scalar on idle RPM mechanical efficiency

max_rpm_friction_scalar= 1.0          //Scalar on maximum RPM friction

idle_rpm_friction_scalar= 1.0          //Scalar on idle RPM friction

magneto_order_left_right_both = 1 //sets the order of the magneto switch direction

reverser_available           = 1   ;Thrust reverser available?

[propeller]

thrust_scalar = 1.6               //Propeller thrust scalar

propeller_type= 0                //0=Constant Speed, 1=Fixed Pitch

propeller_diameter= 11.53            //Propeller Diameter, (feet)

propeller_blades= 3               //Number of propeller blades

propeller_moi= 40.2               //Propeller moment of inertia

beta_max= 30.0                 //Maximum blade pitch angle for constant speed prop, (degrees)

beta_min= 18.0                 //Minimum blade pitch angle for constant speed prop, (degrees)

min_gov_rpm= 1400                //Miminum governed RPM

prop_tc= 0.1                  //Prop time-constant

gear_reduction_ratio= 1.778           //Propeller gear reduction ratio

fixed_pitch_beta= 0.0              //Fixed pitch angle of fixed pitch prop, (degrees)

low_speed_theory_limit= 80.0          //Speed at which low speed theory becomes blended in (feet/second)

prop_sync_available= 1             //Prop synchronization available? 0=FALSE, 1=TRUE

prop_deice_available= 1             //Prop de-icing available? 0=FALSE, 1=TRUE

prop_feathering_available= 1          //Prop feathering available? 0=FALSE, 1=TRUE

prop_auto_feathering_available= 0        //Prop auto-feathering available? 0=FALSE, 1=TRUE

min_rpm_for_feather= 700.0           //Minimum RPM for prop feathering

beta_feather= 89.5               //Feathering pitch angle (degrees)

power_absorbed_cf= 0.9             //Coefficient of friction for power absorbed by propeller in feather

defeathering_accumulators_available= 0     //Defeathering accumulators available? 0=FALSE, 1=TRUE 

prop_reverse_available= 0            //Prop reverse available? 0=FALSE, 1=TRUE

minimum_on_ground_beta= 0.0           //Miminum pitch angle on ground, (degrees)

minimum_reverse_beta= 0.0            //Minimum pitch angle in reverse, (degrees)

feathering_switches = 1             //Switches which invoke feathering

    //0 Class

    //1 Longitudinal Position    (feet)

    //2 Lateral Position      (feet)

    //3 Vertical Position      (feet)

    //4 Impact Damage Threshold   (Feet Per Minute)

    //5 Brake Map          (0=None, 1=Left, 2=Right)

    //6 Wheel Radius        (feet)

    //7 Steer Angle         (degrees)

    //8 Static Compression     (feet) (0 if rigid)

    //9 Max/Static Compression Ratio

    //10 Damping Ratio        (0=Undamped, 1=Critically Damped)

    //11 Extension Time       (seconds)

    //12 Retraction Time       (seconds)

    //13 Sound Type

[contact_points]

point.0=1, -77.00, 0.0,  -13.3, 1200.0, 0, 0.60, 11.0, 0.200, 2.5, 0.695, 0.0, 0.0, 0.0,  0.0,  0.0

point.1=1, -6.55, -9.25, -13.3, 1600.0, 1, 1.35,  0.0, 0.704, 2.5, 0.686, 7.0, 9.0, 7.0, 166.0, 166.0

point.2=1, -6.55, 9.25, -13.3, 1600.0, 2, 1.35,  0.0, 0.704, 2.5, 0.682, 3.0, 5.0, 7.0, 166.0, 166.0

point.3=2, -27.00, -46.3, -0.1, 800.0, 0, 0.00,  0.0, 0.000, 0.0, 0.000, 0.0, 0.0, 5.0, 0.0, 0.0

point.4=2, -27.00, 46.3, -0.1, 800.0, 0, 0.00,  0.0, 0.000, 0.0, 0.000, 0.0, 0.0, 6.0, 0.0, 0.0

point.5=2, -61.00,  0.0, 14.0, 800.0, 0, 0.00,  0.0, 0.000, 0.0, 0.000, 0.0, 0.0, 9.0, 0.0, 0.0

point.6=2,  0.40,  0.0, -1.2, 800.0, 0, 0.00,  0.0, 0.000, 0.0, 0.000, 0.0, 0.0, 4.0, 0.0, 0.0

static_pitch = 0.0

static_cg_height = 9.9

gear_system_type=1   //Hydraulic

tailwheel_lock = 1 

[gear_warning_system]

gear_warning_available = 1  //Normal

pct_throttle_limit = 0.1   //Percent throttle that activates warning

flap_limit_idle  = 0.0   //Flap angle that activates warning at idle

flap_limit_power  = 16.0   //Flap angle that activates warning at above idle

[brakes]

parking_brake = 1    //Parking brake available

toe_brakes_scale = 2.2 //Brake scalar

differential_braking_scale = 1.0    //Delta on the amount of brake when the rudder pedals deflected

auto_brakes = 0

[hydraulic_system]

normal_pressure = 732.0  //PSI

electric_pumps = 0     //no electric pumps

engine_map   = 1,1,0,0  //pumps on Eng1,2

[Views]

eyepoint = -10.495, 0.4, 97.26

[LIGHTS]

//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing

//light.0 = 3, 295.20, -0.30, 18.65, RDJ_EA_navredm ,

//light.1 = 3, -327.20, 46.30, 0.65, fx_navgrem ,

//light.2 = 3, -64.00,  0.00, 2.72, fx_navwhi ,

//light.3 = 1, -36.80,  0.00, 6.25, fx_beaconh ,

//light.4 = 4, -6.50,  0.00, 4.80, fx_vclighth,

//light.5 = 4, -33.00,  0.00, 4.20, fx_vclighth,

[Radios]

// Radio Type = availiable, standby frequency, has glide slope

Audio.1    = 1

Com.1     = 1, 0

Com.2     = 1, 0

Nav.1     = 1, 0, 1

Nav.2     = 1, 0, 0

Adf.1     = 1

Adf.2     = 1

Transponder.1 = 0

Marker.1   = 1

[keyboard_response]

//Breakpoint speeds (knots) on the keyboard increments of control surfaces.

//Speed at which the incremenet is reduced to 1/2 and 1/8 respectively.

elevator = 1, 1  

aileron = 1, 1

rudder  = 1, 1  

[attitude_indicators]

//Type: 0=None, 1=Vacuum Gyro, 2=Electric Gyro

attitude_indicator.0 = 1 

attitude_indicator.1 = 2 

[altimeters]

altimeter.0=1

altimeter.1=1

[turn_indicators]

//Type: 0=None, 1=Electric Gyro, 2=Vacuum Gyro

turn_indicator.0=2,0

[vacuum_system]

max_pressure=5.0  //PSI

vacuum_type=1  //Type: 0=None, 1=Engine pump (default), 2=Pneumatic, 3=Venturi

engine_map=1,1

[pneumatic_system]

max_pressure=0.000000

[pitot_static]

vertical_speed_time_constant = 1        //Increasing this value will cause a more instantaneous reaction in the VSI

pitot_heat = 1.0  //Scalar on heat effectiveness, 0 = not available

[EFFECTS]

contrail = FX_ASOBO_CONTRAIL_BIG

[electrical]

max_battery_voltage = 24

generator_alternator_voltage = 25

max_generator_alternator_amps = 100

[fuel]

LeftMain = -22.55, -6.7, -3.0, 202.0, 0.0  //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)

RightMain= -22.55,  6.7, -3.0, 202.0, 0.0  //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)

Center1 = -22.55,  0.0, -2.7, 200.0, 0.0  //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)

fuel_type = 1                //Fuel type: 1 = Avgas, 2 = JetA

number_of_tank_selectors = 2           

electric_pump=1

[airplane_geometry]

wing_area        = 987.0         //Square feet

wing_span        = 400.0         //Feet

wing_root_chord     = 12.85         //Feet

wing_dihedral      = 5.0          //Degrees

wing_incidence     = 2.0          //Degrees

wing_twist       = -1.0         //Degrees

oswald_efficiency_factor= 0.60         //Measure of lift effeciency of wing

wing_winglets_flag   = 0           //Are winglets available?

wing_sweep       = 14.5          //Degrees, wing leading edge

wing_pos_apex_lon    = -13.00        //Feet, longitudinal distance from reference point, negative going aft

wing_pos_apex_vert   = -2.7          //Feet, vertical distance from reference point, positive going up

htail_area       = 95.8         //Square feet

htail_span       = 28.25         //Feet

htail_pos_lon      = -52.7         //Feet, longitudinal distance from reference point, negative going aft

htail_pos_vert     = -52.7         //Feet, vertical distance from reference point, positive going up

htail_incidence     = -1.0          //Degrees

htail_sweep       = 27.0         //Degrees, horizontal tail leading edge

vtail_area       = 37.9         //Square feet

vtail_span       = 11.49         //Feet, tip to body

vtail_sweep       = 50.4         //Degrees, vertical tail leading edge

vtail_pos_lon      = -51.4         //Feet, longitudinal distance from reference point, negative going aft

vtail_pos_vert     = 6.7          //Feet, vertical distance from reference point, positive going up

elevator_area      = 0.04  

aileron_area      = 102.8         //Square feet

rudder_area       = 46.7         //Square feet

elevator_up_limit    = 30.0         //Degrees

elevator_down_limit   = 20.0         //Degrees

aileron_up_limit    = 27.0         //Degrees

aileron_down_limit   = 18.0         //Degrees

rudder_limit      = 30.0         //Degrees

elevator_trim_limit   = 12.0         //Degrees

spoiler_limit      = 0.0          //Degrees

spoilerons_available  = 0           //Spoilerons Available?

aileron_to_spoileron_gain = 0          //Aileron to spoileron gain

min_ailerons_for_spoilerons = 0         //Degrees

min_flaps_for_spoilerons = 0          //Minimum flap handle position when spoilerons activate

auto_spoiler_available  = 0

        

positive_g_limit_flaps_up = 4.0        //Design G load tolerance (positive, flaps up)

positive_g_limit_flaps_down= 2.0        //Design G load tolerance (positive, flaps down) 

negative_g_limit_flaps_up = -1.5        //Design G load tolerance (negative, flaps up) 

negative_g_limit_flaps_down= -1.5        //Design G load tolerance (negative, flaps down) 

load_safety_factor     = 1.5        //Design G load safety factor 

[Reference Speeds]

flaps_up_stall_speed  = 67.5         //Knots True (KTAS)

full_flaps_stall_speed = 61.5         //Knots True (KTAS)

cruise_speed      = 95.0         //Knots True (KTAS)

max_indicated_speed   = 224          //Red line (KIAS)

[autopilot]

autopilot_available= 1

flight_director_available= 0

pitch_takeoff_ga=0.0

default_vertical_speed=700.000000

autothrottle_available=0

direction_indicator=1

attitude_indicator =1

max_pitch=10.000000

max_pitch_acceleration=1.000000

max_pitch_velocity_lo_alt=2.000000

max_pitch_velocity_hi_alt=1.500000

max_pitch_velocity_lo_alt_breakpoint=20000.000000

max_pitch_velocity_hi_alt_breakpoint=28000.000000

max_bank=25.000000

max_bank_acceleration=1.800000

max_bank_velocity=3.000000

max_throttle_rate=0.100000

nav_proportional_control=9.000000

nav_integrator_control=0.250000

nav_derivative_control=0.000000

nav_integrator_boundary=2.500000

nav_derivative_boundary=0.000000

gs_proportional_control=9.520000

gs_integrator_control=0.260000

gs_derivative_control=0.000000

gs_integrator_boundary=0.700000

gs_derivative_boundary=0.000000

yaw_damper_gain = 0.0

default_bank_mode=2   //Default to Heading Hold

[forcefeedback]

ground_bumps_magnitude1=2600      ; 0 - 10000

ground_bumps_angle1=8900        ; 0 - 35999 degrees

ground_bumps_intercept1=5.0

ground_bumps_slope1=0.6

ground_bumps_magnitude2=1200      ; 0 - 10000

ground_bumps_angle2=9100        ; 0 - 35999 degrees

ground_bumps_intercept2=0.085

ground_bumps_slope2=0.65

crash_magnitude1=10000         ; 0 - 10000

crash_direction1=01000         ; 0 - 35999 degrees

crash_magnitude2=10000         ; 0 - 10000

crash_direction2=9000          ; 0 - 35999 degrees

crash_period2=75000           ; in microseconds

crash_duration2=3500000         ; in microseconds

[stall_warning]

type=1

stick_shaker=0

[exits]

number_of_exits = 1

exit_rate.0 = 0.4                ;Percent per second

[deice_system]

structural_deice_type=0   //0 = None, 1 = Heated Leading Edge, 2 = Bleed Air Boots, 3 = Eng Pump Boots

[direction_indicators]

direction_indicator.0=1,0

image

Feint 4 month(s) ago

  • Reply

Thanks. I did it and it worked great.

image

Mamneth

8 month(s) ago
  • Reply Copy Link

In all honesty, the only reason I downloaded this app is for the Aircraft Carrier. In the Hopes of doing a US Tour Stream in the soon to be released P38 Lightning and I have just one Question for you.

How would I be able to Position the Carrier and then land on it with an Airplane? Reason being, I want to be able to refuel the plane on the way across the Pacific Ocean to Hawaii.

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  • Version 2.0 August 08, 2021

    Adicionando 6 novos navios a frota, dentre eles o Titanic

  • Launched August 05, 2021

    Initial release of this file just launched. Welcome aboard!

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