Object libraries for users and scenery developers.
Version 14-2
----- IMPORTANT UPDATE ------ for terminal-tiny-6x5-cbj shelter-15x10x3-cbj
if your scenery uses these see 'library2v14-7-cbj visual guide.pdf' for REQUIRED changes
Version 14-3
Adds:- Cropduster-Air-Tractor-AT802 Fuel-trailers-x2 Fire-extinguisher +1_Terminal +3_Hangar
Version 14-7 Adds:- new farm-fence-Wood type x12
There are 11 open hangar objects based on 'Open Hangar Library' by Windhover who has generously supplied the raw Blender files for others to use. These look identical to the originals but have been heavily modified to be frame rate friendly. The triangle count is reduced by more than 40% plus LOD (Level Of Detail) simpler models produced which are used as the viewing distance increases. Final long distance models have only 15 triangles.
All objects in these libraries will be used in my own sceneries and the result of 100s hrs of effort. All objects from the real world. All objects use LOD (Level Of Detail) to keep frame rates high. Final long distance models have a large triangle added below ground to stop them disappearing in the distance. PBR materials used extensively. Included are 2 PDF files with photos of every object to make selection easy. Republish these files in any freeware scenery if required.
READ "read me library instructions" before using.
---------------library1v14-5-cbj
Cropduster-Air-Tractor-AT802 x1
Church x1
Cones x4 Gables x3
Fences (16 types farm chainlink x4 mesh x4 hand-rail horse paling cattle_grid) x140
Flag pole x1
Fire_extinguisher X1
Fuel_Signs_ x6
Fuel_area_pipes x2
Fuel_trailers x2
Gas (petrol) station x3
Gliders x4 Hang-gliders x2 Paragliders x2
Flying:- Gliders x 4 Hang-gliders x 4 Paragliders x 4
Glider trailers x4
Grain storage hoppers silos x 4
Power poles x2
Rail platforms station x5
Rail locomotive passenger_carriage grain_hoppers x5
Tower_forest_observation
Towers_radio x6
Weather station small x4
Windsock x3 Windsock-light x1
-------------library2v14-5-cbj
Animals - Cows x2 Sheep
Grain bunkers - large piles of grain covered with canvas x5
Hangars small airfield x24
Hangars-open small airfield x11
Hay bales x10
Length-measure x1 to measure lengths in MSFS
Medical transfer station (building) x2
Obstacle-light x10
People (animated) x5 Men Women
Pivot irrigator x3
Sheds x10
Shelters x2
Terminals - small airfield x15
Towers water x4
Tractors farm x3
Water tanks x3
User Reviews
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Write a reviewMarbleFlower
Can you please consider offering the modellib folders as a separate download? this would reduce the download size and reduce confusion I believe most users download for the library anyway.
ScottS87
Great objects!!! Quick question so I can experience your objects in MSFS (note, I am not a developer, simply a user). Aside from your other addons, which I presume you use most of your own objects, are you aware of (and can you recommend) any scenery developers who utilize your library objects? I'm sure you likely have no way of knowing all of them, but a top 3 or something like that would be good to know! Anyway, just wanted to pass on the kudos, and leave a 5 star rating.
colinj 23 day(s) ago
Victoria - Mid Western 17 airports pack V6-1 , Victoria NSW Australia - Murray River Area - 6 airports , YMCO Mallacoota , YGRL Great Lakes Victoria Airport
The first 2 are mine 23 airports to pick from all in Australia. There are heaps in other countries. There will be a lot more than 1000
laserjet34 23 day(s) ago
hello from France! thanks a lot for your great libraries the most free of all! i used part of the scenery in my scenes /LFIK /LFQJ/LFBX/LFCB/LFDH/LFNG-Candillargues or i included it in my scenes (autonomous) and the little town of Saint-Gilles les Salines in Reunion Island where i need this library! again bravo for all this sharing
ScottS87 23 day(s) ago
@colinj I look forward to exploring your Mid Western pack, as well as the others at some point, time permitting. @laserjet34, impressive addons as well, I look forward to checking those too. Thanks for the replies!!!
FeGo
Hi. Thanks for this great library.
I have applied the flying objects and I notice that the gliders fly rather jerky. This in contrast to the paragliders which move smoothly. Is there anything I can do to prevent this?
colinj 2 month(s) ago
gliders paragliders hang gliders all use the same algorithms so the jerky flight is just a video card issue. Probably a little overloaded (too many moving objects) in one scenery compared to another.
colinj 2 month(s) ago
gliders can look jerky because they fly a lot faster so they travel a lot further between screen updates andwhen the frame rate drops they will look jerky.
colinj
FeGo 2 month(s) ago
OK thanks. I have an RTX 4080 myself so it won't be the problem. If I have 1 glider as the only moving object in view, it shakes considerably. If I have 5 paragliders in view, they don't shake, even if a group of birds (addon) also fly by. You may be right that it has to do with the speed, but when I have several gliders (Multiplayer flight) in view, they do not move jerky either.
I now have a thermal glider and a ridge glider from your library in view and it is striking that only that thermal glider jerks. The ridge glider moves smoothly. So there is a clear difference between the 2 versions.
colinj 1 month(s) ago
Ridge gliders use a different algorithm to thermal glider but it all seems smooth on my system.
colinj 1 month(s) ago
I have changed the thermal gliders to use the same follow path algorithm that the ridge gliders use. They were originally using a rotate about a point algorithm. Hopefully it will fix the jerks. Cannot check myself because my system is smooth with either system. colinj
FeGo 1 month(s) ago
Thanks for the change. Great support! I'm going to test it.
sidfadc
So do I NEED these models in my community folder ONLY if I use freeware scenery that uses the same models??
Chak991 5 month(s) ago
YES
joujou92
THank you so much for your wonderful work
mgh65
Thats a good idea, thanks. I have one in Blender and never thought of having one in the Sim, I'm forever placing people to judge !
hansb57
Some of the scenerys I installed use your libraries. You state that developers that use your libraries are required to change it IF they use a certain object. If a developer abandoned their project would it be bettter NOT to update to version 14.2??
colinj 6 month(s) ago
The affected models were only a problem for one user that I know of but there may be others. The new library has updated 2 models but the fix required a change in model number and name. However the library still contains the old models just for sceneries that still contain them. So go ahead and download it as it will have no negative effects on any scenery. The new library will of course be required if you download a new (or updated) scenery that uses the updated models. SO DOWNLOAD IT only winning by doing so 😊.
Colin
hansb57 6 month(s) ago
Thanks for your quick and elaborate reply.
jjhall11
can not find objects in dev mode. instillation is good all
colinj 6 month(s) ago
if you have the folders library1v14-cbj library2v14-cbj in your 'Community' it will work and all the models will appear in Dev mode. Make sure you have selected 'All' in the Packages box to see all the libraries
Colinj
roktogon
There is no need to change the folder name after every single update.
Alvega 6 month(s) ago
I agree, it's a real PITA.
michelvp
Very good job thanks to share
DaneSimAir
Hey Colin, this is great work on your part - THANK YOU.
I have two questions...
colinj 7 month(s) ago
Alternate installation. As stated in "read me" should only be done if you " a. design your own objects and know what to do with modelLib and texture b. are only using a couple of objects at one airport and adding a big library not desirable " I hope that matches you. What you are supplied with is a standard modelLIb directory containing all the model directories and a texture directory which contains the textures. This information is in the readme so please read all of it carefully.
Colin
DaneSimAir 7 month(s) ago
Thank you - I decided to just use the standard installation.
edpatino
Why so many releases one after the other?. Something wrong?
colinj 8 month(s) ago
Version 13 added a whole bunch of SimObjects which worked perfectly in testing. After release on the web discovered problems with using them on sloping ground. SimObjects have always had problems deciding if they want to be at ground or a designated height which results in msfs static aircraft jumping around (which can be fixed by raising them to ground level !!). So added advice on when and how to use them (no change to library) Version 13-2.
Then back on airport design noticed a minor problem with flagpole model which only appeared because I had raised it above ground level on a building. Fixed that one by making below ground triangle invisible. Version 13-3
Bummer fixed that one but forgot to put the windsocks back which I always add after compiling. Fixed that Version 13-4
Hope this is the last.
Colin
edpatino 8 month(s) ago
Thanks, as always!
laserjet34
Thank you very much for this great Library
markrobi1
still causing a crash for dx12 please fix
laserjet34 8 month(s) ago
At my place with direct X12 and DLSS no crash! you must have another problem elsewhere
markrobi1 8 month(s) ago
weird, works fine without it in the folder
markrobi1 8 month(s) ago
definitely an issue with this, renamed my community folder and made a new one, just dragged the two folders in the new one and it still crashes when loading, loads fine without!
colinj 8 month(s) ago
See if we can track this down Did version 12 work OK with your system?
colinj 8 month(s) ago
See if we can track this one down. Might be an added object. Did V12 library work on your system?
Colinj
markrobi1 8 month(s) ago
Hi Colin,
Have tried it again, never had v12 so don't know if that worked or not! Even when I only have the two folders in my comm folder, it still crashes unless i'm in safe mode😞
Thanks
Mark
Wylie346
Colin,
Thanks for the library! It has been a great help! With the latest release, however, I see the Windsocks (x3) and Windsock Light in the PDF documentation, but only Windsock Light appears in the list in the ReadMe, the ModelLib1 and the scenery editor. So, perhaps the Windsocks themselves were mistakenly excluded? They were there a couple days ago in an earlier release.
colinj 8 month(s) ago
Thanks for the heads up. They were mistakenly left out. Will fix pronto.
cheers
Colin
Wylie346 8 month(s) ago
Sweet! Thank you!
markrobi1
causes a crash when using dx12 and dlss. dx11 works fine
lawlegge
@ colinj,
Excellent work...very much appreciated...
Don't forget to update the version number in the manifest.json file.
library1v13-cbj is OK
but
library2v13-cbj
Here it shows version number 13.1, but shows 0.1.0 in the manifest.
YAG
Nice update but the obstacle flashing light becomes really big when am 10km away in the day time I still see large white things above my city buildings if you have discord can you please contact me yahya#6176
colinj 8 month(s) ago
Are you using the SimObject version from the SimObject menu? Looks to me like you must have selected the 'Scenery' menu which has exactly the same lights with the same names. These are still there so that sceneries using the old versions will still work.
Unfortunately, it was not possible to do the day/night thing with a 'Scenery' object so they had to be changed to SimObject.
This is indicated in the visual guide .pdf but I will add it to the library description as well.
Sorry for the confusion
Colinj
JohnG
Gets better with every iteration. Thank you again.
sldghmmr
It would be so great if you didn't rename your folders with the version number. Keeping them consistent ensures no duplicates are installed. Thanks
colinj 8 month(s) ago
Duplicates are NOT a problem. Using an old version library in place of a new version IS a problem.
If the version no was not in the library name then then all 13 versions would have the same name. What then happens is an end user downloads your scenery which includes the latest version library with 250+ objects. Then downloads an older scenery (I have one of those on the web myself) which includes an older version (say 180 objects). With the same names the older version now overwrites the new version and your new scenery is now missing a bunch of objects. With different names both library versions will be there. There will be duplicate copies which is only a minor issue for the few updated objects (they might use the old version). Ideally the end user will have read the instructions and deleted the older version but no real issue if they don't.
cheers
Colinj
sldghmmr 8 month(s) ago
Not to argue, but most creators and users know how to manage new versions. For example, the MSFS Addons Linker looks for the mod with the same root folder name, deletes it, and then replaces it with the latest version. Otherwise, it will add the latest version leaving redundant outdated mods active. Others have figured it out. You should check with other creators. Thanks