In game landing analysis for Microsoft Flight Simulator 2020.
Bouncing after landing is now detected + G's a bit higher + Hide button + A bug fix.
For changelogs, please check the releases.
Download the latest release from here (Assets -> File-that-is-not-source-code.zip). Unzip to your favorite location for MSFS2020 landing monitors, and start
Gees.exe. You'll see a window like this in the bottom right.
The app itself runs in the background, and you can find this status window in the status tray, as this icon:
That's it. When you start the sim the app will automatically connect and when you land, you'll get a window similar to this slide out top-left:
You can start it before, or after the MSFS, it doesn't matter.
Delete the folder where the Gees.exe resides.
Maximum G force impact at the moment of touchdown. Should be in theory related to the descent rate, undercarriage dampers and how much the passengers are nervous.
There's a nice arrow, showing where the wind is blowing from
Did you do the proper de-crab maneuver, or the plane is going sideways on touchdown in the crosswind? The higher, the worse. Keep it close to 0 degrees or you might break the gear, or pop the tire (well, probably not in the sim).
It's a c# WPF application. You'll need a Visual Studio with .NET 4.7 and the following nuget libraries:
CTrue.FsConnect Octokit PrettyBin CsvHelper
Distributed under the GNU General Public License v3.0 License. See
LICENSE for more information. (Whatever you do with this, keep it open source)