Gees
In game landing analysis for Microsoft Flight Simulator 2020.
Update
Bouncing after landing is now detected + G's a bit higher + Hide button + A bug fix.
For changelogs, please check the releases.
How to Install/Use?
Download the latest release from here (Assets -> File-that-is-not-source-code.zip). Unzip to your favorite location for MSFS2020 landing monitors, and start Gees.exe
. You'll see a window like this in the bottom right.
The app itself runs in the background, and you can find this status window in the status tray, as this icon:
That's it. When you start the sim the app will automatically connect and when you land, you'll get a window similar to this slide out top-left:
You can start it before, or after the MSFS, it doesn't matter.
How to Uninstall?
Delete the folder where the Gees.exe resides.
What is measured?
Descent rate at the landing in feet per minute
Self explanatory.
G force at the touchdown
Maximum G force impact at the moment of touchdown. Should be in theory related to the descent rate, undercarriage dampers and how much the passengers are nervous.
Airspeed and ground speed at the touchdown
Self explanatory.
Wind speed and direction at the touchdown
There's a nice arrow, showing where the wind is blowing from
Sideslip at the touchdown
Did you do the proper de-crab maneuver, or the plane is going sideways on touchdown in the crosswind? The higher, the worse. Keep it close to 0 degrees or you might break the gear, or pop the tire (well, probably not in the sim).
How to compile it
It's a c# WPF application. You'll need a Visual Studio with .NET 4.7 and the following nuget libraries:
CTrue.FsConnect
Octokit
PrettyBin
CsvHelper
Contact
Use the reddit page, or here, the Issues page to report bugs and suggestions. Please do.
License
Distributed under the GNU General Public License v3.0 License. See LICENSE
for more information. (Whatever you do with this, keep it open source)
Pretty empty over here.
Pretty empty over here.
Pretty empty over here.
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Version 1.1.0
November 01, 2020
New Features
Bouncing the plane on landing is counted now as a bounce, and not as a new landing.
If you are landing like this, you won't get 5 average landings anymore, you'll get one with 4 bounces. This required some changes in the interface:
You have bounce field now in the display
Auto-close timer is now also the "bounce" timer, meaning that you have this amount of time to have the plane rolling before the app will start to check for a new landing.
There is also a bounce parameter in the log.
The log is updated to v3, to have the bounces: you still have the old landings accessible in Documents\MyMSFS2020Landings-Gees\landings.v2.csv, but they are not shown in the app
Landing detection much more sensitive
To accommodate this new bounces, and to try to fix the bug where the app did not detect landings sometimes, I made the landing detection to be much more sensitive - previously, you needed to have the wheels firmly on the ground for 100ms to be "landed". Now, you need to just touch the ground.
G's a bit higher
All for this bouncing - G's are now not average G force over time, but maximum impact (by sim frame). The values will be higher.
Hide button
There's a button you can use to hide the app without quitting. You know if you needed it.
Sidebar color
For all of ye that once you see something you cannot unsee it, the bar is thinner and more sky coloured. I can't remove it completely and still have it accessible by mouse click, so I think this is better than having a floating button somewhere.
Bugs
I think the bug where when you start the app before the MSFS, it does not detect the landing, so you have to re-start etc... is fixed. Not sure though since this thing works pretty well when I try it, and then later it doesn't. And I need like 5 mins to start the freaking game for each of these "tests"... -
Version 1.0.0
October 22, 2020
Major update under the hood:
The landing rate should now reflect the landing rates calculated in-game, in the landing challenges.
It is read from the sim directly.
How to install:
Download the Gees_1.0.0.zip, unzip, and run Gees.exe -
Version 0.3.2
October 14, 2020
If you experienced broken Landing History data, this should fix it.
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Version 0.3.1
October 13, 2020
How to update:
Delete the previous app folder, download the new zip, unzip, and run the new version.
This is a major release, so there might be some breaking changes. If it doesn't run, please revert back to 0.2.0, and report the problem here, on Reddit, or on flightsim.to
New Features:
Nicer animations works well on al Windows DPI settings.
You can choose the duration of the popup before the auto-close, or don't do auto-close at all
You can always revoke the popup with the last data, by going with the mouse in the top left part of the screen. A tiny line will be visible there.
There is now a landing history, stored in Documents\MyMSFS2020Landings-Gees as .csv file
Bug Fixes:
No more wonky layouts on different "Scale and Layout" settings. I moved the code from 2001 to 2020
There should not be a false landing triggered when you go back to the main menu in mid-flight.
Title | Subject | Last Updated | Answers |
---|---|---|---|
error at start |
Support
|
October 20, 2020 |
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97 Comments
© scelt - All rights reserved. Any reupload or redistribution of this file without the author's prior written consent is forbidden.
This Flight Simulator 2020 Mod was created by scelt and shared in
Utilities »
Applications for Microsoft Flight Simulator.
Mr1x
4 day(s) agojappyflies
13 day(s) agoOnly one doubt, what means that all my fpm are egative? thats good or bad? just kidding.
Thaks for the tool!
CaptJohnCoPPickles
13 day(s) agojappyflies
13 day(s) agoNice and simple.
afffe18
18 day(s) agoAnd a Bug yo may have noticed by your own is that if the report pops off and you click it away, it shows up again for the closing animation.
Mr1x
29 day(s) agoafffe18
18 day(s) agoSo it's not an issue of this app I think.
Biokerozen
1 month(s) agomdbentham
2 month(s) agoReally, really enjoying your Gees add on for MSFs20
I’m new to all this... what kind of figures would be a good benchmark to aim for if sim landing a Cessna 172 in good weather conditions?
Thanks in advance
Mark
valeriosza
3 month(s) ago---------------------------
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A invocação do construtor no tipo 'GeesWPF.MainWindow' que corresponde às restrições de associação especificadas iniciou uma exceção.
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OK
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louiehallie
3 month(s) agoWokkelP
3 month(s) agoKiloBravoBFE
4 month(s) agoWell done!
multimediawill
4 month(s) agorelavantraspberry
4 month(s) agoHow do you know if they are nervous?
Are they glass?
I did a -78 FPM touchdown with the Cub and it said "2.06G"
scelt
4 month(s) agoAs I mentioned many times - I'm not inventing the G's, but reading them out from the sim. I have no control over the things that are not simulated well, or if there's a glitch during the landing or whatever.
There's a disparity definitely between the G's and FPM's sometime. I would say that the second is more often wrong than the first. But G's also are not accurate sometimes, especially for the taildraggers.
Also - G's are not just vertical. Also lateral/roll force is counted. So it might be that.
scelt
4 month(s) ago