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Version 2.0
Initial Release September 21, 2020
Last Updated December 02, 2020
File Size 55.67 MB
Downloads 1,899
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#Real-Life #Handcrafted Germany Drag and Drop

About this file


this is the missing airport "Wasserkuppe - EDER" in Germany. 
Version 2.0 Update: Now with custom modelled buidlings of the hangar and the main building.

Done by Marvin Hofmann (data, reference pictures and testing) and me (modelling, texturing and SDK).
See also on facebook:


For best results (gliders, trailers and glider winch), you also need the " - AssetPack":

Hope you enjoy it. 



  • NEW: custom buildings matching real life (hangar & main building)
  • sloped runway based on airport chart
  • two parking spots to start cold and dark
  • same INFO frequency as in current airport chart
  • custom apron textures 
  • custom center line texture to match real world
  • custom objects at side of runway and middle marker object
  • added planes to have more "life" at the airfield
  • added streetlights and parking lot with cars


Known issues:

  • In some cases runway texture appears strange when flying above it -> seems to be "standard" behaviour so currently no fix possible
  • no taxiway structure (I do not know if this influences AI trafic)


  • just copy the folder "z_karlo-airport-eder-wasserkuppe" as it is into you Community folder
  • download and place into you Community folder
  • if you come from version 1.1, please delete old directory "karlo-airport-eder-wasserkuppe" from your community directory first. New package has a "z_" infront of its name to solve issues when using Navigraph data.


  • Marvin Hofmann for creating real life pictures, getting data and testing
  • thanks to for providing the asset pack! 
  • improved accuracy by using OpenStreetMap: © OpenStreetMap contributors -
  • textures from &
  • many thanks to all people on which helped me with all SDK questions!


v2.0 (02.12.2020):

  • added custom modelled hangar and main buidling, inculding parking lot
  • added gliders, gilder trailers and glider winch from asset pack
  • replaced Cessna by DR400 
  • built with MSFS & SDK 0.8.0

v1.2 (16.11.2020):

  • fixed "objects at the side of runway appearing late" again as a recent MSFS update caused it appearing late again
  • corrected runway color
  • corrected runway number color (gray instead of white)
  • compiled with newest SDK and MSFS ( / SDK 0.7.0)
  • fixed issues when using together with Navigraph data

v1.1 (03.10.2020):

  • fixed apron texture issue on some systems if multiple addons were installed
  • fixed "objects at the side of runway appearing late"
  • fixed windsock going into 180° wrong direction
  • improved apron texture with some more overlays to improve visuals
  • improved position of markings
  • added secondary start position "24"
  • improved overall accuracy by using OpenStreetMaps as base (© OpenStreetMap contributors)
  • changed position of windsock to top of tower building like at real airport
  • fixed tree sourroundings
  • improved slope of terrain
  • fixed some sattelite image glitches
  • added "magnetic variation" property
  • image
    January 17, 2021

    Hi Karlo!

    Great job on recreating this iconic airfield! I also really like the custom windsock you created :-)

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    December 23, 2020

    Hallo, vielen Dank für die schöne Wasserkuppe. Macht echt viel Spaß dort zu landen und zu starten.Jetzt kann man hier wenigstens auch mal ein Kaffe trinken wenn die Wolkendecke gerade ein nicht so guten eindruck macht:-) Super Arbeit!!!Danke... PS: heimlicher Wunsch EDFB Reichelsheim Flugplatz

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    December 13, 2020

    Great work!

    I hope, you will also model the Radom soon, wich i find is so nesseccary for orientation!

  • image
    December 12, 2020

    Thank you from 2 miles nearby EDFS

    Great Job

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    December 02, 2020

    What happened to that nice big white Radar ball? Please add that! :)


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    karlo922 replied
    December 03, 2020

    this will come over time :)
    karlo922 replied
    January 05, 2021
    You could use this until we updated it: Then you will have the Radar-Ball:
    manny replied
    January 05, 2021
    Thank you. That works :)

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    December 02, 2020

    Wow, awesome Job

  • image
    December 02, 2020

    Great, thanks for the answer I'll try that

  • image
    November 29, 2020

    Great work.

    Could You tell me what`s the reason that objects at the side of runway appearing late?

  • image
    karlo922 replied
    December 01, 2020
    Do you still have this issue? I do not have it anymore... It comes from how MSFS calculates the time when to show objects. Its based on their size on screen. Small objects will show up very late as they do not use much space. The current workaround (that also I have used) is to create an invisivle plane to the 3D Model so that MSFS thinks it is much bigger than it actually is. Second, you create the object big within the 3D Modeling tool and then resize within the SDK.
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    November 16, 2020

    Hi, thank you very much. I'm currently working with a friend at the "real" buildings. Hopefully it will not take long anymore to release them :-)

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    November 14, 2020

    Great! Thank you very much. I bought FlightSim to fly around the Rhön because I was born there and Wasserkuppe was really missing, being the "Berg der Flieger" in Germany.

    I realized that the building down at the end of the runway is no longer there and I think they rebuild the "Tower-Building" completely new.

    No terrain issues by the way (but landing is not so easy on the sloped runway, might be getting the new Courchevel :-))

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    September 22, 2020

    Has anybody terrain issues and other issues with that file? Please tell me if it is working correctly.

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    September 22, 2020

    Yes, for testing I created LODs but this did not change anything unfortunately.

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