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Geneva LSGG Airport (Basic)

Current Version 0.5.4 by plasmastorm
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Version 0.5.4
Initial Release December 08, 2020
Last Updated January 01, 2021
File Size 777.06 KB
Downloads 5,829
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#Real-Life Switzerland Exclusive Drag and Drop
I've updated the built-in Geneva airport to have (nearly all) correct gates, jetways and taxiways.

LSGG Tower model added - kindly donated by hermano

Runway guard lights require MrMo's asset pack found here: https://flightsim.to/file/2549/edhk-lights-pack

For decent aerial textures try using https://flightsim.to/file/4516/geneva-lsgg-aerial-textures with it.

version 0.5.4 changelog:
Runway guard "wigwag" lights (requires asset pack in main description)
Removed terrain glitches on approach
Even more terrain smoothing
Grass runway removed (closed in 2017)

version 0.5.2 changelog:
New tower model (kindly donated by hermano)
Taxiway/runway terraform smoothing
Corrected gate types

version 0.4.6 changelog:

Roadways added for airport vehicles
Y & Z taxiways runway turnoff/hold short signage
Satellite jetways moved closer to parking spot
RWY 04L/22R now reports correctly as grass
Default circuits corrected for both runways
Runway 04/22 terraform radius updated
Outer taxiway bump removed

version 0.4.2 changelog:

Runway sloped and terraform surround changed
ILS corrected for Rwys 04 and 22
Grass runway taxiway linked up

version 0.3.4 changelog:
Pylon removal definitely included (actually did some QA this time - although it looks like it loads late if you're coming in at approach speed so it might need to be separate after all)
Taxiway edges marked and lit properly
Taxiway signage
Issue with PAPI lights for RWY 04 resolved
Private jet gates/ramps at south east of main apron
Taxiways named for ground ATC

To do:
some taxiway lighting inconsistent (thanks, SDK!)
Investigate taxi arrows crash
...any suggestions? let me know!

Pretty empty over here.


Pretty empty over here.

  • Version 0.5.4 January 01, 2021

    Runway guard "wigwag" lights (requires asset pack in main description)
    Removed terrain glitches on approach
    Even more terrain smoothing
    Grass runway removed (closed in 2017)

  • Version 0.5.2 December 21, 2020

    New tower model (kindly donated by hermano)
    Taxiway/runway terraform smoothing
    Corrected gate types

  • Version 0.4.6 December 19, 2020

    Roadways added for airport vehicles
    Y & Z taxiways runway turnoff/hold short signage
    Satellite jetways moved closer to parking spot
    RWY 04L/22R now reports correctly as grass
    Default circuits corrected for both runways
    Runway 04/22 terraform radius updated
    Outer taxiway bump removed

  • Version 0.4.2 December 16, 2020

    Runway sloped and terraform surround changed
    ILS corrected for Rwys 04 and 22
    Grass runway taxiway linked up




Pretty empty over here.

GPS Coordinates 46.23833, 6.10944

75 Comments
  • moaetctout
    22 day(s) ago
    at coordinates 46.237852, 6.102536, there are a number of helipads, it would be possible to make them operational?
  • trickedlist
    1 month(s) ago
    Can you send me a link because of the closing of the grass runway 2017? Found nothing.. thanks
  • trickedlist
    1 month(s) ago
    what only 777 kB??

    Grass isnt operated anymore? VATSIM gives me instruction to land there xD
  • bagabool
    2 month(s) ago
    Top, merci ! Approach on 22 is definitely less scary, and being familiar with the actual apron, parking finally makes sense 😊
  • Silverfoxe
    2 month(s) ago
    Merci et bravo pour cet addon , c'est plus réaliste que l'original
  • hermano
    3 month(s) ago
    Toujours super je vous est contacter par MP merci encore.
  • willfly
    3 month(s) ago
    Great stuff. Thanks.
    Fantastic night lighting.
  • HungoverRabbit
    4 month(s) ago
    Hi, nice mod. Just one comment, the pushback tugs are not needed on the satelitte terminals as the gates are are "drive-in/drive-out". I see this has also been requested below. Keep up the good work.
    • plasmastorm
      4 month(s) ago
      Thanks, as soon as the SDK allows I will remove them.
  • suissesimu
    4 month(s) ago
    Bravo pour le travail effectuer, parce que cela doit pas être évident. de satisfaire tout le monde.

    Au moins Genève ressemble au moins un peu à la réalité
  • alex380e
    4 month(s) ago
    Bonjour,
    Superbe mise à jour de l'aéroport j'adore. J'ai une petite déformation du terrain. J'ai comme 2 piques sur le terrain en dehors de l'aéroport coté RWY 22, et cela viens bien de la mise à jour car quand je remet l'ancienne version il n'y a pas ce bug. Merci quand même pour cette mise à jour.
    • plasmastorm
      4 month(s) ago
      Hi, are these holes in the ground that you are describing? If so, they're there to remove the pylons that Asobo put in the glideslope. If not, please can you describe in more detail where they are and what shape? Thanks
    • alex380e
      4 month(s) ago
      Je pense que le bug doit venir d'asobo alors. Merci pour ton aide
    • vicentezc
      4 month(s) ago
      Yeah I saw the wholes with the pylons inside, which is the fix for that.
      Wondering if it would be possible to create an exclude polygon that simply removes the pylons instead of putting them in holes? I managed to do a similar tweak with a building in MHTG. Exclude polygon, and then added a much lower building right in front of the runway. Cheers!
    • plasmastorm
      4 month(s) ago
      Hi, an exclusion polygon is the first thing i tried, but it can't exclude pylons - I keep checking with each iteration of the SDK but still no joy.
    • vicentezc
      4 month(s) ago
      Cool! Thanks for all the work 😊
    • hamzaouared
      4 month(s) ago
      He is talking about two/three huge terrain peaks, visible when you are approaching runway 22. They height around 500m and are about 5nm 6nm on the axis of runway 22. Do you want screenshots ?
    • plasmastorm
      4 month(s) ago
    • plasmastorm
      4 month(s) ago
      Further to this, it looks like the Geneva area has been fixed here (please note, I've not had the glitches so I'm unable to test) https://flightsim.to/file/5167/scenery-glitch-fixes-for-update-1-12-13-0
  • vicentezc
    4 month(s) ago
    Thanks for the work, this is looking better and better! Any chance to remove the pushback trucks from the satellite terminals? Aircraft are able to taxi directly from these gates. Thanks!
    • plasmastorm
      4 month(s) ago
      Thanks! I'll see if I can turn them off in the next update.
    • plasmastorm
      4 month(s) ago
      Unfortunately the button to edit the pushback script doesn't seem to do anything in the SDK at present. I will keep it in the long list of things to sort out at a later date though.
    • vicentezc
      4 month(s) ago
      Thanks a lot! Not a prio though, you can still taxi through these 😀
  • Blue1308
    4 month(s) ago
    Hi, I get a crash everytime I use the taxi line integrated in FS2020 to taxi my plane to the runway or to the gate.
    If I desactivate the mod all is wortking good.

    Thank you for your work,
    • plasmastorm
      4 month(s) ago
      Hi, thanks for the feedback - does this happen as soon as you enable the taxi line or at a certain point? If you can give me steps to reproduce I'll investigate for you.
    • Blue1308
      4 month(s) ago
      Hi, I ask the tower for the taxiing authorization then after receiving the authorization it happens as soon as I start to taxi about 5-10 sec afterwards.

      Thank you
    • plasmastorm
      4 month(s) ago
      Thanks, and to confirm, this doesn't happen if you don't have the taxi line assistance on? Do you start from a specific gate in a specific aircraft or does it happen with any?
    • Blue1308
      4 month(s) ago
      Hi, I didn't try without the line assistance, I had two case for now. One happened when I landed 22, I exit the runway and ask for the gate then the line come, I start taxi then 5-10 sec after CTD. And last try from a gate I don't remember which one, pushback, ask for the runway then line display, start to taxi to the runway then 5-10sec CTD. I use the airbus Flybywire dev mode.
    • plasmastorm
      4 month(s) ago
      Hi, thanks for the information - I can't reproduce with the stable A32nx, and I can't bug-test with the dev stream as I wouldn't know which were my bugs and which were theirs. Are you able to reproduce this issue with a stock aircraft or the stable A32nx?
    • Blue1308
      4 month(s) ago
      Hi, Just tested again with your last version, again crash but this time it was 2 - 3 minutes after I started taxi. (maybe try to taxi a little around the taxi line of the airport to get the crash)
      I didn't test with the stable version but for your information it's only in this airport I get a crash.
      If I have enough time I would do. For your information do the same with default airport no problem.
      Thank you!
    • ridalbt
      4 month(s) ago
      HI, Just too say I've had the same problem (3 times) of a CTD when in taxi phase using A32NX dev version. All's well on default airport.
      I'll try on stock aircraft.
      Thankyou for this fantastic airport
    • ridalbt
      3 month(s) ago
      Tested with stock A320 neo with taxi assist on and there were no problems.
      Regards. Mystery ?
    • plasmastorm
      3 month(s) ago
      Hi, thanks for the update, I can't reproduce in any A320 version (dev, stable or stock), glad to hear you can taxi successfully in the stock.
    • rolexor
      3 month(s) ago
      Hello, merci tout d'abord pour le travail fournit. Me concernant, j'ai eu le même soucis, les 2 fois que j'ai utilisé LSGG. Je suis en Cessna Longitude d'origine, et j ai l'assistance pour le taxi activée. Le soucis c'est produit quand un autre joueur à validé l'autorisation de roulage. Le problème peut-il venir de cela ?
      Merci d'avance et excellente année 2021
    • plasmastorm
      3 month(s) ago
      Hi, thanks for the information. I wonder if there's something about the naming of the taxiways it doesn't like? I'll check them all before next release to see if any omissions or errors.
    • rolexor
      3 month(s) ago
      Merci pour la réponse rapide. J'ai dis cela car effectivement, la fois ou cela à fonctionné, personne n'a rien demandé au niveau du taxi et je n'ai pas eu de soucis. J'espère que tu trouvera la solution car ta version est nickel. Bon courage et tiens nous informé.


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This Flight Simulator 2020 Mod was created by plasmastorm and shared in Scenery Enhancements » Intl. Airports for Microsoft Flight Simulator.

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