Cessna 152 flight model mod

Current Version by PaulFalke
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Initial Release February 11, 2021
Last Updated March 12, 2021
File Size 85.71 KB
Downloads 965
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Drag and Drop

Note from the author: Please upvote https://forums.flightsimulator.com/t/workaround-for-missing-propeller-drag-please/368300

Flight model modification version, date 2021-03-12:

I included "Uwa's lighting mods" from https://uwajimaya.github.io/FS2020/
Uwajimaya, I credit your work!
Pack version 1.13 (Feb 16, 2021)

This flight level mod sets (L/D)max to 80% of the real life value. This is part of the "missing propeller drag" workaround. For (L/D)max see https://code7700.com/aero_l_over_d_max.htm

Using the parameters drag_coef_zero_lift, htail_incidence, thrust_scalar and fuel_flow_scalar the maximum airspeed, (L/D)max and fuel consumption can be set to one operating point OP. I set the OP to no flaps, retracted landing gear, full thrust, level flight, no elevator input and altitude 300 ft.

MSFS 2020 does not simulate propeller drag. There are many forum posts about this missing feature. I propose using the existing drag possibilities as workaround for the missing propeller drag. Maybe we never get a propeller drag parameter, but we can have more realistic flight models!
The following is my cookbook recipe about "how to make the propeller drag workaround". You find many Asobo airplanes flight model mods on http://www.andreadrian.de/FS_2020_sailplanes/

This flight model mod changes only a minimum set of parameters to apply the "workaround for missing propeller drag" to the Asobo Cessna 152 flight model. I copy the parameter files aircraft.cfg, engines.cfg, flight_model.cfg and some more files from the Official folder to the Community folder.
What is propeller drag? If you set full thrust, you have first a mismatch between how fast the air around the airplane moves and how fast the propeller wants to move this air. You get acceleration until this mismatch is resolved. If you set thrust to idle, you have another mismatch. The air moves faster then the propeller wants to move the air. This results in a deceleration that we call "propeller drag". MSFS 2020 simulates the acceleration, but not the deceleration. The workaround increases available drag in the flight model. The available drag is induced drag, parasitic drag, gears drag and flaps drag.
To land the airplane with the workaround you first reduce thrust to idle. The parasitic drag reduces the airspeed. Below maximum flap extended speed Vfe you use flaps, add even more drag. If necessary you can increase thrust now to get the airspeed you need. With the workaround you can "flare" the airplane to the touch-down.
The induced drag parameters are induced_drag_scalar and flap_induced_drag_scalar. The MSFS SDK documentation version tells: "a value between 1.2 and 1.5 is usually fine. If this value is above 1.5, the plane will generate a lot of drag at slow speed. If the value is closer to 1, it will glide very easily at slow speeds". I choose 1.5 for the fast TBM930 and 1.2 for the slow C152.
The parasitic drag parameters are drag_coef_zero_lift and parasite_drag_scalar. I set parasite_drag_scalar to 1 and only adjust drag_coef_zero_lift. The airplane "idle thrust deceleration" is controlled by the maximum lift-drag ratio (L/D)max. The "1000 surfaces" airplane 3D model connects the zero-lift drag coefficient CD,0 to (L/D)max. That is you set a CD,0, use the MSFS 2020 build in DevMod tool Tools, Aircraft Editor, Debug, Sim Polar VhVs to measure the (L/D)max and repeat the steps as needed.
You can ask the manufacturer for the (L/D)max value of the airplane. Very small propeller airplane like Cessna 152 have a (L/D)max of a little below 10. The Cessna 172 has a value of 11.6 and faster, more expensive airplanes have 13. I assume that the TBM930 has an (L/D)max value of 14.
As explained above the workaround increases available drag to compensate for the missing propeller drag. Therefore I set for the fast TBM930 the "workaround (L/D)max" to 80% of the real world (L/D)max or 11.2. For the slow C152 I set the "workaround (L/D)max" to 90% or 8.6.
The C152 has 4 different flaps settings. Normal without flaps, flaps position 1, flaps position 2 and landing, that is gears out and flaps position 3. For the test I set the airplane to maximum airspeed level flight at sea level and use the "active pause". In active pause I change flaps settings and note the airspeeds.
Flaps drag, lift and pitch is set in many parameters. First there is lift_scalar, drag_scalar and pitch_scalar. For this minimum change flight model mod I keep the Asobo numbers. I adjust drag_coef_flaps to get the intended behavior.
The values for the flaps-position.X parameter are tricky. My cookbook recipe is: Set the third parameter for flaps position 0 to 0 and set the third parameter for the other flaps positions to 1. The third parameter is a flaps drag multiplier. The flaps drag depends on this multipler and on the flaps angle. You don't need to play with the drag multiplier parameter.
I adjust flaps drag until airspeed for the slow C152 in landing configuration is 60% of airspeed in normal configuration. For a fast airplane like TBM930 I adjust to 50% airspeed.
After you have changed drag, you have to adjust thrust, fuel consumption and brake power to get again the intended cruise speed. My definition of parameter cruise_speed is: the maximum sea level level flight airspeed in still air. To adjust fuel consumption I use DevMod tool Tools, Aircraft editor, Debug, Engines. I set thrust to 75% or 80% LVR and adjust parameter fuel_flow_scalar as needed.
At last I take care of elevator trim. I like that I get cruise speed level flight without elevator trim. I adjust the parameter elevator_trim_neutral for this.
Here are all changed parameters. Reference are the parameter files of MSFS 2020 version The values behind the first ; are the Asobo values.

lift_coef_flaps = 0.1761 ; 0.35220
This is NOT the "flight dynamics bug" workaround. The flaps lift is just too exaggerated for my taste.

flaps-position.1 = 10, -1, 1 ; 10, -1, 0.25 ;
flaps-position.2 = 20, -1, 1 ; 20, -1, 0.75 ;

elevator_trim_neutral = 0 ; 1 ; Elevator trim max angle (absolute value) (DEGREES), for indicators only (no influence on flight model)

drag_coef_zero_lift = 0.0559 ; 0.03500
drag_coef_flaps = 0.075 ; 0.06020

fuel_flow_scalar = 0.47 ; 0.60 ; Fuel flow scalar

thrust_scalar = 1.8 ; 1.2 ; Propeller thrust scalar

induced_drag_scalar = 1.5
flap_induced_drag_scalar = 1.5

pitch_stability = 0.04 ; 0.25
roll_stability = 0.04 ; 0.25
yaw_stability = 0.04 ; 0.25

Summary: "If Asobo only knew what Asobo knows". Some Asobo engineers write documentation and tell everybody what to do and why. Other Asobo engineers write cfg files. As you can see above, these two groups don't talk to each other. Specially not about the stability parameters. The C152 is one of the best Asobo models. I found little to change!
Nowhere Asobo writes about the importance of (L/D)max (glide ratio) and how to set a proper (L/D)max. For me is a bad (L/D)max value the single most important reason for poor quality of (Asobo) flight models. Let's see what Asobo will do in the next software release!

Note from the author: Please upvote https://forums.flightsimulator.com/t/workaround-for-missing-propeller-drag-please/368300

Pretty empty over here.

Pretty empty over here.

  • Version March 12, 2021

    Compatible to MSFS version Include Uwa's lighting mods when available.

  • Version March 09, 2021

    This flight level mod sets (L/D)max to 80% of the real life value. This is part of the "missing propeller drag" workaround.

  • Version February 23, 2021

    Flight dynamics bug workaround

  • Version February 19, 2021

    Flight model mod based on Asobo files.

Pretty empty over here.

  • Bill2910
    2 month(s) ago
    Thank you for your hard work. I've been using for a while and it feels right.
    • PaulFalke
      2 month(s) ago
      Thank you. The Asobo C152 is one of the better Asobo airplanes. Therefore I waited some time before I released a mod - thinking that the difference between Asobo's model and my model is too small to recognize (by the layman).
  • jycert
    2 month(s) ago
    Nice job , thank you !
  • flipside
    2 month(s) ago
    Hi, is this incompatible with the other 152 mod?
    • PaulFalke
      2 month(s) ago
      I do not know. Normally you can combine my flight model mod and a livery mod and both work. But some people like to make "all in one" mods. Then you can have only the one or the other. Just try. You can easily replace my mod after testing.
    • flipside
      2 month(s) ago
      OK. Thanks. I think the other one has both livery and flight model changes, so it and your mod are probably mutually exclusive.
  • fedar
    2 month(s) ago
    awesome work! I hope you will update it (for c152 and c172) whwn the Asobo´s oficial updates will requiered it. thanks for your improvements!
    • PaulFalke
      2 month(s) ago
      I update since Sep 2020. The reason for my "big" version numbers 1.12.13.x is: this is compatible to MSFS 2020 version
    • fedar
      2 month(s) ago
      until a few days ago I didn't know about your modifications for that model, thanks for the information! I've set aside the Steam version of the C172 since I've discovered your mode. thank you so much for supporting it! It would be great to be able to have those modifications in the steam gauges version but I understand that your simulator package does not include it
    • PaulFalke
      2 month(s) ago
      I tested with MSFS 2020 version My flight model mods are compatible to I have to check the tiny details - somebody told me that the sound effects (directional sound) is different. Please test and tell!
  • chiccoka
    2 month(s) ago
    Is it just a drag and drop to the community folder??? TIA
    • PaulFalke
      2 month(s) ago
      Yes, just drag and drop. The modified Cessna displays as "Cessna 152 X" in the airplane selection.

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This Flight Simulator 2020 Mod was created by PaulFalke and shared in Aircraft Liveries » Cessna 152 for Microsoft Flight Simulator.

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