This is version one of my loose interpretation of "Gravricks Hangar" from the newest Gop Tun movie. (Paramount no sue please). This hangar replaces the default autogen at KIYK - Inyokern, CA.
Updates: Now compatible with Mountainair's excellent KIYK addon.
Get it here: https://flightsim.to/file/50023/inyokern-ca-kiyk
Features:
-Fully custom detailed 3D model of the Interior and Exterior of the Hangar with custom handpainted PBR textures and no UV mirroring.
-Fully animated hangar doors which can be triggered with the Yoke Visibility Toggle when within 250m of the Hangar. (Note: this does require an aircraft equipped with a yoke that can be hidden. Other types of triggers are coming in a future update.)
-Emissives and complex night lighting for both the interior and exterior with day/night cycling.
-Animated FAA collision beacons with real world timings on the beacon masts.
-Custom low-poly prop of Com Truises P51 Mustang (just dont look too close it will hurt your eyes).
-Highly Optimized LOD's and drawcall #'s for lightweight performance and minimal FPS hit.
Some asobo default setholders for future prop development are in the scene but will eventually be replaced with custom props.
Installation:
Just drag the groundstopfs-gravricks-hangar folder into your Community folder, all dependencies are fs-base and included as part of the msfs core, or packaged with the addon folder. No need to install anything else.
PS: This is my first addon for MSFS and first modeling/texturing project in many years. I appreciate any and all feedback. Enjoy Ya'll.
4 months ago
3 months ago
Nervegas
clogg
Thank you very much for this scene. I just have a remark, the door opening works very well with most of the planes but not with the P51 of aeroplane heaven. I hope you can do something about it.
1 years ago
Roger that, I have a proximity trigger script in the works and will be pushing it out with a future update. As it stands for now, you do need to have an aircraft that has the yoke visibility trigger in order to open the hangar doors. Look for several new features to come soon!
1 years ago
Nervegas
boblecingle
It looks great but for some reason it's absolutely trashing my fps i7/RTX3070
1 years ago
I have the exact same GPU and CPU (I7-11700KF) and I get no FPS hit with a mix of High/Ultra settings, it was also tested on an I7-4790K with a 1070GTX on low/med and it wasn't causing any issues. I just loaded it up to confirm SU12 compat and even with it raining everything seemed fine. If you want to msg me on Discord, maybe we can track down whats causing the issue and I can see what I can do to fix it.
1 years ago
Nervegas
wanchaibanzai
Hi, thanks for this. Do you know if this will work with the Inyokern CA KIYK scenery from Mountainair or just with the MSFS default scenery? Thanks in advance.
1 years ago
Hi David,
Currently It will interfere with the KIYK replacement from mountainair, but I am aware and in communication with him to work on making them compatible, or even just including it into his airport project. I am working on a few updates, I will include an exclusion for the other buildings for now, but look forward to bigger things soon.
Thanks,
Edward
1 years ago
Nervegas
davidharwood