Have you ever dreamed about flying like a bird, outside of a metal can with a windshield? Now you have a chance to do it in Microsoft Flight Simulator - take on your suit and prepare for a mind blowing experience!
You can hover like a helicopter, or escort an airliner like a jet fighter. Participate in competitions or fly above cities in VR mount. Your only enemies - small fuel tank and extremely sensitive controls.
Flaps handle is flight mode switch:
Flap #1 Cruise flight - native flight model only active
Flap #2 Stabilization - available at the speed less than 100kn, automatics will try to hold you in vertical position, manual control effectiveness also increased
Flap #3 Hovering - automatics will try to hold you 10 meters above the surface, set throttle to 0% or 100% to avoid controls conflict
Flap #4 Landing - when you hover above ground, enable to land smoothly
Flap #5 Parachute - ensure you have at least 500ft altitude above ground. To toggle chute quickly, you can use Gears handle [G]
Gears handle [G] - landing parachute, ensure you have at least 500ft altitude above ground
Anti Ice [H] - toggle first person view helmet visibility
Pitot Heater [Shift+H] - toggle HUD/HMD visibility
Spoilers handle - helmet display vertical adjustment
Navigation lights switch [Alt+J] - aboard attachment toggle
Int > End fixed camera (A to toggle)
HOW REAL IS IT?
We are not trying to build a copy of any real aircraft. However, we are trying to make it fly at least somehow realistically for given specifications, in the existing limits of MSFS and our knowledge. Please consider JW1 as an evaluation of simulator capabilities rather than an attempt to create a flight trainer. Any experience you will get with this add-on can't be used in real life, both for flying or aircraft building.
CURRENT DEVELOPMENT STAGE
Project finished! Get latest freeware or payware version and enjoy the freedom. You can always leave feedback or report issues in comments below or in our Discord. Some technical limitations exists that we can't affect anyhow, but they will be solved by MSFS developers with time.
- Aircraft Type: wing shaped jetpack
- Maximum takeoff weight: 350lbs
- Engines: x4 jet 100lbs thrust each
- Autonomy: 15 minutes
- Max range: 90km
- Take off: vertical hovering
- Landing: parachute
- VR: supported
- Indication: Modern HMD
- Visual effects: downwash, exhaust smoke, ground contact dust, water contact
- Startup procedures: simplified (master starter switch)
- Liveries: 4
- 270inc textures
- ANRI flight model, competitions
- Got Gravel flight model
- Dietmar Loleit GenHUD
- 1L2P instruments
- brm352 instruments
- maxx2504/Micha flight model
You got fully working aircraft without payment, with full support, without usage time limits. If you like this add-on and wish to continue to use it, please purchase JW1 SkyPirat on SimMarket. You will also unlock some additional features.
Feature JW1 SkyTraveler JW1 SkyPirat
Price FREE €8 (Excl.VAT)
WASM Build Debug Release
High poly models ✔ ✔
16k textures PBR ✔ ✔
Hovering mode ✔ ✔
Accurate flight model ✔ ✔
Avionics symbology ◯ FSX GenHUD ✔ AH64A HMD
Nearby aircraft indication ✖ ✔
Aboard feature ✔ ✔
Landing chute ◯ Round ✔ Ram-air
HOW TO INSTALL?
Unpack folder touchingcloud-aircraft-jw1 into Community directory of MSFS, launch simulator. You can use an add-on installer if you have any.
To install alternative flight model, after main files already unpacked (previous step), copy content of maxx2504-flight-model into community folder. Alternative FM is more stable and predictable - jetpack will fly like a small plane rather than body attached to the wing. If you feel default one too hard to control - try new one. If you are happy with “challenging” style of default FM - you better stay on it.
HOW TO UNINSTALL?
Delete folder touchingcloud-aircraft-jw1 from Community directory of MSFS, restart simulator.
IS VR/TrackIR SUPPORTED?
Yes, almost. We had an idea of Helmet Mounted Display implementation, which means avionics symbology is always in the middle of the screen. We have succeeded partially - it works with mouse camera controls, with some limitations, but currently MSFS SDK does not provide a way to get VR/TrackIR head rotation data. So by default the symbology screen follows the mouse view, while for head trackers you can use Spoilers axis to control the vertical position of the display manually. Model itself is fully supported by VR, you just need to configure controls for your needs - spoilers, flaps, gears and taxi lights (SkyPirat).
Readme PDF file inside of install archive. Helmet display symbology not explained in manual yet as it under development.
To apply hot fixes (if you have not made manual changes in config files), just unpack archive content into Community over existing folder. Before minor (like 0.9.0) or major (like 1.0) updates recommended to remove old version completely.