Current Version 1.1.2
Initial Release 16. June 2021
Last Updated 17. August 2022
File Size 357.72 MB
Downloads 148,101

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The United States Air Force Lockheed Martin F-22A Raptor Air Dominance Fighter

July 25, 2022

Exciting news for our F-22A Premium Edition Model! The premium model is now available on justflight.com. Please check our product page at justflight.com:

www.justflight.com/product/top-mach-studios-f22-a-msfs

Check out our web site www.topmachstudios.com for updates and more information as well

 

July 18, 2022: Greetings everyone!  Just wanted to give an update that we're well aware of the control lockout issues some of you have been having recently.  It appears to have been introduced when SU9 went live and our tests of the fbw WASM module in SU10 beta appears to have no issues.  I understand the frustration you are having, and wanted to let you know that nothing has been changed or bugs introduced on our end.  Please be patient and know that everything appears to be back to working order in SU10.
- Evan Burns, Lead Developer and Programmer

May 23, 2022: Attention Raptor Fans! The Wings Over the Web Raptor demo on Sunday May 22, 2022 featured a demo flight of an early beta release of our F-22A Raptor premium model. In case you missed it, here’s a replay of the demonstration flight flown by Chunky, team leader for the FS Thunderbirds virtual demonstration team. He flew the complete demonstration flight itinerary used by the USAF. Some amazing high alpha maneuvers and great flying on display here and a showcase for some of the capabilities of our upcoming MSFS 2020 F-22A model. Visual effects and animations appear missing in the video due to recording / display issues within the sim. Rest assured those will be part of the model. 

F-22A Demo Flight at Wings Over the Web May 22, 2022



May 4, 2022: ATTENTION RAPTOR PILOTS! PREMIUM PRODUCT UPDATE

Hello fellow F-22 fans!
We’ve got our web site news/updates page live now with some posts going back to late March showing some work in progress photos of the Raptor. LOTS of eye candy and details to look over. Keep an eye out as we will provide more posts as work continues. Enjoy!

topmachstudios.com/news/

Top Mach Studios is still hard at work on its high quality payware version of the F-22A. It will incorporate many exciting and unique new features and capabilities and will be a massive improvement over the freeware model available here. We are happy to report we are making good progress. It's premature to announce an official release date, but rest assured we are hard at work and plan to release the Raptor by the end of Q2 or sooner. 

Top Mach Studios / F-22A Web Site

TopMachStudios.com

MSFS Official Forum F-22A Raptor Page

F-22A MSFS Forum Page

 

January 19, 2022: Update to correct missing lighting effects

CORRECTED MISSING LIGHTING EFFECTS FROM 1.1.0. THE RAPTOR HAS BEEN UPDATED TO FIX COMPATIBILITY ISSUES WITH THE JAN. 6TH 2022 SU7 PATCH  - RESTORED HEAD UP DISPLAY FUNCTIONALITY, RESOLVED THROTTLE AXIS ASSIGNMENT PROBLEM FOR PERIPHERAL THROTTLE CONTROL INPUT DEVICES AND INTRODUCED WINGTIP VORTEX VISUAL EFFECT.

PLEASE SEE VERSION 1.1.1 NOTES NEAR THE BOTTOM OF THIS PAGE AND THE RELATED NOTES IN THE "KNOWN LIMITATIONS AND GAME SETTINGS" SECTION ALSO ON THIS PAGE.

 

Brought to you by Top Mach Studios, LLC

The world’s most advanced operational air superiority fighter presents a monumental challenge for any flight simulation developer. A passion project of ours, Top Mach Studios dedicated over 9 months of research and development to the creation of this totally custom made scratch built (not a conversion - not based on any previous FSX / Prepar3D meshes or models) model for MSFS 2020 and in doing so we’ve pushed the limits of what’s possible in MSFS 2020. We are proud to present this highly capable, highly functional replica of the F-22A to the MSFS 2020 community. We think you’ll find this aircraft to be an absolute thrill and a true joy to fly. In return, we ask you to show your appreciation by taking a moment to provide your honest review, feedback, and suggestions. We hope you’ll have at least as much fun flying the Raptor as we’ve had making it.

Top Mach Studios

  • Evan Burns – Lead developer and programmer
  • Adam Burry – 3D modeling and visual effects
  • DakFly0219 – Flight performance modeling and tuning, lighting and visual effects, manual and documentation.

Installation, User License, and Manual

  • Move the .zip download file to your desktop (to avoid long file names errors some users have reported) and then copy the topmachstudios-f22a-raptor file folder found inside into your Microsoft Flight Simulator 2020 Community directory. Don't install the raptor-documentation folder into your Community folder.  We strongly recommend you take a moment to review the included user manual .PDF file in the raptor-documentation folder before you take flight in the Raptor to help improve your experience. Start MSFS 2020 and find the Lockheed Martin F-22A Raptor in the aircraft selection menu. 

  • Please review the included 'TopMachStudios_F22ARaptor_License.txt' for user license information and instructions before posting videos or streaming content using this freeware aircraft model.

  • We strongly advise you to take a moment to review the included user manual .PDF file (and the notes below on this page) for more details and instructions before submitting support inquiries. Please submit your inquiries on this download page. 

Model Features and Capabilities

Simulated Fly-By-Wire control system providing virtually carefree flight control

  • Auto-trim / pitch control
  • G-Limiter
  • Roll rate limiter
  • Yaw control limiter
  • Exceptional maneuverability and smooth control responses up to 19 degrees angle of attack (the 
    hard limit within the current game physics model) and controllability at airspeeds as low as 90 KIAS.
  • Highly resistant to departure from controlled flight throughout the flight envelope.
  • Precision high altitude flight control to 60,000 feet and above.
  • Takeoff / Approach mode (landing gear down) ensures precise control for virtually effortless 
    handling during take-off and landing approaches.
  • Low speed aerobatic maneuvers possible; hammerheads, tail slide, and pedal turn capability
  • Thrust vectoring and high alpha flight maneuvering (above 19 degrees angle of attack) are not 
    simulated at this time due to underlying limitations of the game physics model.

Highly detailed fully custom 3D cockpit modeling

  • Highly detailed modeling and texturing of cockpit, control panel, and ICP/HUD module
  • Detailed ejection seat model
  • Fully functional Head Up Display (HUD)
  • Fully Functional MFDs and PFD (using customized Asobo native G3000 instrumentation suite)
    including moving map, customized traffic display, and terrain functions
  • Canopy interior reflections and rain effects
  • Many button, knob, and switch animations functional in cockpit
  • Full suite of functional essential autopilot controls built into the MFDs
  • Functional engine controls in MFDs and in cockpit
  • Functional fully customized cockpit lighting and HUD lighting controls
  • PFD can be configured to display primary flight information or moving map display

Detailed Custom 3D Exterior Model

  • Scale and proportions very close to the real world aircraft
  • Custom texturing including metallic and non-metallic surface texturing effects
  • Animation of all key flight control surfaces (excludes a number of maneuvering control surface 
    deflections as seen in the real Raptor due to complexity and sim limits).
  • Animated landing gear
  • Exhaust heat effect and Asobo native contrails enabled
  • Custom canopy reflections and tinting
  • Customized Exterior Lighting Systems include custom landing and taxi lighting, 
    electroluminescent formation lighting, navigation lights, and beacons; all modeled after the 
    actual aircraft, with correct lighting positions.

Engine and Performance Modeling based on Lockheed Martin / USAF specifications

  • Accurate weight and fuel quantities (includes additional fuel to simulate 2 x 600 gallon ferry 
    drop tanks; visual drop tank models and drag model not included)
  • Optional stores configuration available to simulate 6 x AIM 120D and 2 x Aim 9X missiles 
    (weapons modeling / animations not included)
  • Engine model tuned to realistic specifications for thrust and performance.
  • Drag and lift model tuned to estimated specifications. Sustained 5G+ maneuvers at 40,000 feet 
    and above are possible
  • Mach 2.4+ maximum speed
  • Mach 1.7+ supercruise capability
  • Supersonic climb to high altitude
  • Incredible acceleration rates at full throttle.
  • Supersonic capability up to 60,000 feet and above
  • Reasonably accurate fuel consumption and maximum range at all altitudes (not based on the 
    default game turbine model, but customized to greatly improve accuracy of turbine fuel 
    consumption and thrust). 

Known Limitations and Game Settings Recommendations

  • We strongly recommend setting all accessibility options settings to the "Hard" setting to provide the most realistic performance and provide the best handling for the aircraft.
  • With SU5, Asobo introduced a different/new methodology for computing airspeed that, in particular at speeds above Mach 1 and at altitudes above 30,000 feet, resulted in inaccurately high airspeed readings in your airspeed indicators for all aircraft. The problem worsens as aircraft go higher and faster (supersonic and hypersonic flight in particular is quite severely affected). We have confirmed this affects all aircraft in the game and have reported this to Asobo. With version 1.0.7 of the Raptor, in response, we developed and programmed a methodology for computing, accurately, the calibrated airspeed. All airspeed indications in the cockpit now show the correct KCAS value. We have also re-implemented an overspeed warning at 800 KCAS and the aircraft will reach critical stress levels if this is significantly exceeded (flight will end if you have damage caused by overstress turned on). However, we were not able to update the airspeed value displayed in the external camera HUD view and these values will become increasingly divergent as you go higher and at faster supersonic speeds.
  • After SU5 update, for PC users to ensure proper control of switches and knobs in the cockpit with a PC mouse or other pointer controller, you must go to the General Options -> Accessibility -> Cockpit Interaction System and change this setting to "Legacy."
  • Remove prior versions of the Raptor, including old pre version 1.x.x.x versions (typically named "evanburnsdev-f22raptor" or similar) before installation of an update. 
  • Control with keyboards isn't currently possible.  We are not pursuing a solution for it as it would be too difficult to fly with keyboard alone.
  • Make sure you are using "Modern" flight model.
  • If you have no control: Please verify that there is no simconnect.cfg or simconnect.dll located in your Documents folder.  These are dead files that are left from an old version of Kinetic Assistant that interferes with the aircraft's Fly By Wire system. Also, this model doesn't work with keyboards as noted previously. You will also see a similar lack of control if you attempt to use your keyboard to control the aircraft.
  • If you use rudder pedals or any other rudder input controller we strongly recommend you set your rudder sensitivity curves (found in the game Controls Options menu) setting to somewhere between -50 and -60. The rudder input in the game, at default settings, is very touchy or twitchy, and reducing the sensitivity curve will provide a much more easily managed rudder input and yaw control for the Raptor.
  • Do not enable (or turn off if already enabled) the Take-Off Auto-Rudder option under the Assistance menu. Enabling this function will cause oscillation around the yaw axis at airspeeds above 600 knots indicated. If you must enable this function, make sure to disable it after takeoff (and re-enable just before your approach and landing) to avoid this problem.
  • The model is highly responsive in the roll axis and some sim pilots may find the default control sensitivity “twitchy” and find fine aileron control modulation difficult when in normal flight mode. If you find this to be the case we recommend a setting of between -20% and -30% for both positive and negative deflections for Axis-X (or whatever Axis correlates to aileron input for your controller) under the Sensitivity menu for your control stick or yoke (found under the Controls Options).
  • Make very sure the following value: [General Options -> Camera -> Cockpit Camera -> Horizontal Position] is set at exactly 50. If not, your eye point will be significantly offset from the centerline.
  • We recommend you turn off camera shake in the Camera settings under General Options. At high angles of attack, and with the maneuvers this aircraft can perform, you won’t be able to see the instrumentation or outside views very well with your virtual “head” bobbing up and down.

 

Version History Summary

Update 1.1.2

  • Bug fix to address control lockup problem affecting pitch roll and yaw for some customers in SU9.

Update 1.1.1

  • Fixes problem with missing lighting effects from version 1.1.0. 

Update 1.1.0

  • Resolved issue with throttle axis assignment not working for peripheral throttle input controllers after SU7 patch introduced a bug. 

Update 1.0.9

  • Restored Head Up Display (HUD) functionality.
  • Incorporated wingtip vortex visual effect at high angle of attack. A big thank you goes to FlaminFenix for the effect file and assistance with attaching it to the aircraft.

Update 1.0.8

  • Restored Head Up Display (HUD) functionality.
  • Incorporated afterburning fuel consumption and made other respective modifications to the engine configuration file to retain the performance profile for the model.

Update 1.0.7.1

  • Fixed Xbox type controller right rudder control problem
  • Corrected Spanish language localization file

Update 1.0.7

  • Substantially improved aileron roll response and crispness (incorporating improvements from SU6 update)
  • Maximum roll rate increased to 220+ dps.
  • Adjusted G-limits to official specs (+9 / -3)
  • Customized programming of highly accurate Calibrated Airspeed Calculations (Asobo supersonic airspeed calculations inaccurate after SU5). 
  • Reintroduced correct maximum airspeed limit (800 knots KCAS) and aural alerting.
  • Custom programmed auto-throttle now built into FBW.
  • Auto throttle / Auto pilot system speed calculations are now computed in FBW module instead of the sim.
  • Blurry scenery as seen through canopy from interior fixed.
  • Slightly darkened canopy tint level, improving HUD visibility in bright conditions.
  • Shadows now rendered correctly inside the cockpit.
  • Streamlined and further optizimed the FBW code.
  • Localization files translated for all supported languages (community feedback requested and appreciated - translated using online translation software - not native speaker translated).

Update 1.0.5.1

  • Raising the roughness(to reduce reflections) for the interior glass too high caused it to blur the environment with the 1.0.5 update.  Lowered it back as little as we could to prevent blurring.

Update 1.0.5

  • Fixed bug in PMFD Airspeed
  • Adjusted default screen brightness of MFD's
  • Lowered reflections on interior canopy glass

Update 1.0.4

  • Updated for SU5 Compatibility

 

Update 1.0.3.1

  • Revision to Install Readme.txt file - no need to re-download if using 1.0.3.0

Update 1.0.3.0

  • Updated sound file for more realistic engine sounds
  • Increased flap drag coefficient to a more realistic value
  • Corrected missing flap angles / detents with user flap position selection
  • Disabled bugged default auto-spoiler and auto-brake functions
  • Updated user manual and documentation

Update 1.0.2.1

  • Included additional documentation excluded from 1.0.2.0 update.

Update 1.0.2

  • Fixed a bug preventing rudder control for handheld controllers(steam/xbox).  

Update 1.0.1

  •  Fixes a bug causing the Fly By Wire to default to the off position.  This update causes it to default to on.  To verify, in the FLCS Panel (left side console near seat), the Auto switch should be in the up (away from you) position.

Pretty empty over here.


Pretty empty over here.

  • Version 1.1.2 August 17, 2022

    Bug fix to help address control lockup problem experienced by some customers after SU9 game update.

  • Version 1.1.1 January 20, 2022

    Fixes missing lighting effects from 1.1.0

  • Version 1.1.0 January 10, 2022

    Resolved issue with throttle axis assignment not working for peripheral throttle input devices.

  • Version 1.0.9 January 07, 2022

    Fixed HUD visibility after SU7 Patch from Jan. 6, 2022
    Added wingtip vortex visual effect.