Current Version 2.10
Initial Release 06. March 2021
Last Updated 25. September 2021
File Size 1.38 GB
Downloads 81,753

This file has been scanned for viruses and is safe to download.

The V2 of Global AI Ship Traffic is a quick fix to resolve issues related to SU5 by recompiling all models in native MSFS gltf format with PBR textures. Some models from V1 are still being converted, but v2.10 includes already more than 1050 different ships. After this quick fix we will gradually start adding effects and even more models and routes; we expect to introduce variable traffic intensity towards the end of October 2021 for those who wants even more traffic.

The Global AI Ship Traffic Project provides AI ship traffic accross the globe with realistic models of real life ships of all types from fishing boats to cruise ships, from tugs to tankers, container ships, and bulk carriers, from patrol boats to submarines, destroyers and aircraft carriers. Once fully updated more than 1400 models are placed on routes all over the world according to what is realistic for each region. More than a hundred ferry routes are covered with their specific ferries  and you will find naval exercises with Navy ships from most regions. Watch a full scale NATO landing excercise on the West Coast of the Jutland Peninsula in Denmark or the Brazilian or Chinese navies doing the same in their respective areas. Watch the departure of a Tall Ship race from Saint Malo, Kiel or Sandefjord or a round the world sail race departing from Gothenburg... Go looking for Maersk Alabama in the exact spot she was attacked by pirates of the coast of Somalia as later depicted in the movie Captain Phillips with Tom Hanks. More than 24.000 ship movements ensure that the sea is no longer empty. 

Models and textures by Erwin Welker, Jean-Pierre Fillion, Knud Kristoffersen, Martin Rueedi, Dexter, Milton Shupe, Manfred Siedler, Bernardo Barroso, Paul Donnelly, Finn Kristoffer, Didier ‘‘Lagaffe’’ Puentes, Andrew Thomsen, Robystar, Antonio Diaz, Sebastien Viale, Alberto Garcia, Cxema, Pascal Dumat, Rick Keller, Lazarus Starkweather, Dave Garwood, Darren Lane; Henrik Nielsen, and more

A great thank also to the many beta testers and a special thanks to the shipping company DFDS for providing documentation to make realistic models of their fleet of passenger and freight ferries.

Idea and conceptualisation Henrik Nielsen, KL791

For support and additional information please follow our threads on the project on,,, in English, on in Norwegian and Danish, on in Portuguese, and in French. 

Installation is simple: unzip and drop in your Community folder.  Ensure you traffic settings for Ships and Ferries are 5-10% to avoid conflicts with other AI ship traffic including default.

Make sure to remove GAIST MSFS V1 and the GAIST MSFS V1 CVT or the GAIST MSFS V2 folder before installation.

Known issues:

  • Models do not have effects such as smoke and wakes; it will be reintroduced in October 2021.
  • Models do not have hard decks - it will be reintroduced as soon as enabled for simobjects by Asobo
  • The MSFS engine is simple and not very stable; ships will sometimes be unstable or making strange movements if they meet other objects
  • Not all ships appear in harbor areas with heavy scenery; some prioritization by the sim engine can prevent some ships from showing
  • As we have had to update more than 2000 textures and hundreds of models files, we do expect some glitches - if you find something really disturbing please send me a PM here or on

Referencing or any other use or sharing of the models included in Global AI Ship Traffic can only happen after written permit by the copyright holders. 

How to install this?

Unzip and move to your community folder. Ensure that your traffic settings for Ships and Ferries is between 5-10%.

if you use Addon linker to install you might get an error message; so far all users reporting this problem have managed to solve it with a new installation, but please contact Addon linker's author if you need support with installation with addon linker or use the above method which will work.

If you have the old V1 installed make sure to remove GAIST MSFS V1 and the GAIST MSFS V1 CVT folders before installation.

Will this affect FPS?

This depends on your settings and system. Models are made low poly and with low draw calls and are from V2 in native MSFS format so impact should be minimal.

How can I find the ships?

I recommend you to use Little NavMap besides the sim - it will show you the presence of ships in the vicinity of where you fly including the name of the ships.

Remember to activate display of ships in LIttleNavMap - It is done clicking on the boat icon in the menu bar.

Are there ships all over the world?

There are routes along most coastlines and some routes crossing Oceans, however the focus is on coastal areas. There are approx 24.000 ship movements programmed - spread them over the globe and comparte to around 300.000 ships in the real oceans... don't expect hundreds of ships everywhere - it would kill of performance.

There is generally no or few ships docking in harbors - due to the different sceneries used by different simmers the risk of conflicts is high if we let ships go into harbors. Most of the ships will be found between harbors on the major shipping routes.


No ships show up, what could be wrong?

If no ships show up there can be three main reasons...

You have an installation or setting issue

You fly in an area without or with limited ship traffic

The sim does not load the ship traffic properly

To check if you have an installation issue go to an area with a lot of traffic. I recommend departing from Calais, France flying towards Dover, UK - you should see both ferries and cargo traffic. If no traffic appears check the following - Did you install the unzipped GAIST_MSFS_V2 correctly in your community folder? if yes, did you adjust settings for Ships and Ferries  5-10%? You find that setting under general options traffic.

Of course you can be flying in an area with limited or no ship traffic. The routes are mostly along the coasts and they are preprogrammed following realistic patterns but this in not real time and to avoid performance issues traffic is not as high as in the real world. You can use LittleNavMap to see where the ships are during your flight. In order to see where the routes from the Global AI Ship Traffic are download the AI Ship Locator V2 by Carl Vokes from It contain most of the routes included in the project. 

Finally, the sim engine is not very stable when it comes to ships  - you might experience that ships do not show up as programmed and if you load the same flight another time they do show up - it happens in particular if you start your flight at a moment where the ships are waiting to depart, but it can also happen that the sim simply don't load a particular route or ship on a route during a flight. This has been reported to Asobo, but it might take time before it get high on the priority list. After all it is a detail in a complex sim.





I am looking at the sea and see a ship but it doesn't appear in the simulator... Why?

This is not a Real Time package, however, the scheduled routes simulates realistic shipping routes, but with the difference that you will find little traffic in the middle of the Ocean as few people fly there and it would spend computer resources. Also you will not find many ships in ports to avoid conflicts with the different sceneries installed by different users and because the MSFS Sim engine doesn't work well in narrow spaces like ports.

I can't find any ships on rivers or e.g. the Great Lakes, why?

For the moment - September 2021 -there is a bug in MSFS placing all AI ships at ocean level meaning that the AI traffic included for e.g. Amazonas, the Panama Canal, Mississippi or the Great Lakes will move below the water surface. Hopefully Asobo will correct and the traffic will reappear.

Pretty empty over here.

  • Version 2.10 September 25, 2021

    Amount of ships included has increased by almost a quarter to 1052; all in native format. Several new routes are activated around the globe. Next update including effects and additional models and traffic expected end October.

  • Version 2.05 September 11, 2021

    Version 2.05 has additional models added bringing total to around 825. It is mostly ferries, off shore ships, and some naval vessels which have been added.

  • Version 2.0 September 04, 2021

    Global AI Ship Traffic V2 1.0 now only contains native MSFS gltf format models with PBR texturing and significantly improving performance compared to the old version based on files carried over from FSX and P3D.

  • Launched March 06, 2021

    Initial release of this file just launched. Welcome aboard!