First, I would like to thank Edgar Guinart López of AEROPROYECTO for giving me permission to use his SSJ100 model. Thanks also to Rikoooo for the conversion from FS2004 to FSX Native. Also, thank you for TJCaviation for helping me with model tweaking in MCX and fixing the cockpit position.
Feel free to make liver es for this plane. Get blender file for repaint here.
Recommended FlyByWire A32NX 0.6.1 STABLE (Partial DEV or EXPERIMENTAL compatibility) version.
Please remove the old mod folder if you are installing from version 0.1.X to version 0.2.X.
Due to SU5, you may experience some CTD as there are some changes in 3D model config file for the cockpit. I will try to fix this by weekend.
SU5 also change the lighting engine which cause all FSX convert aircraft to loss its reflection. Unfortunately, I am unable to find a workaround yet.
I would like to add a few more notes regarding the standalone A32NX package. As mentioned, the standalone A32NX package allows you to install any of the three branches of A32NX (Stable, Development, Experimental). However, it will only feature functions up to the 0.6.1 stable regardless of which version of A32NX you have installed. As the dev version A32NX change quite often, I would not support a feature until it is available in the stable version of A32NX.
I also still recommend using A32NX stable as the dev version may change the file structure in the future but this standalone package makes the future update to the dev version less likely to break the superjet.
This also in theory fix the incompatibility with the Mugz copilot mod with A32NX but the copilot mod will only work with the A32NX A320neo and not on the superjet.
No changes required by the livery makers.
This mod is still a WORK IN PROGRESS and I am working on this plane alone so please be mindful. If you want to help with the conversion, you can take a look at the GitHub page and contact me at Discord server. I may not always available as I also have a full-time job.
If you have any issues, please let me know in my Discord server issue channel.
Sukhoi Superjet 100 (Now only "Superjet 100" ) is a regional jet designed by Sukhoi Civil Aircraft. It replaces Tupolev Tu-134 and Yakovlev Yak-42, as well as competes with Embraer E190 and Bombardier CRJ1000. It is the first Russian airliners designed after the fall of the Soviet Union. It uses PowerJet (Joint Venture between Safran and Russia's NPO Saturn) SaM 146 to power the aircraft. While it receives some international orders, SSJ100 has trouble gaining popularity outside Russia due to spare parts issues.
So, this is my attempt at fully converting an entire aircraft instead of modding an existing one. Unfortunately, I don't have any 3D modeling so I decided on an FSX convert. The model originally released by AEROPROYECTO for FS2004 and later FSX. The cockpit uses the A32NX cockpit and includes the EFB and cup. The flight model, system, and other parts are based on A32NX with some considerable modification to match the dimension, stall speed, and performance during take-off, climb, cruise, descent, and landing as close to the information I can get from the SSJ100 FCOM and other online databases. It does take a considerable time so I cannot guarantee a study-level flight model and still some parts I would like to improve.
Includes 3 liveries; Aeroproyecto, Interjet and Aeroflot.
Simply drag and drop to the community folder to install the mod. Restart the game if necessary. Delete the corresponding CVT folder after each update.
Things to take note of:
There are some issues I cannot fix without help from anyone who has considerable experience in creating 3D model and sound of MSFS :
- Since the plane still uses the old FSX .mdl model format, it comes with a number of limitation that tI cannot solve unless it is converted to .gltf format, which takes a considerable of time and I only asked Edgar for permission to use the model and not modifying it to another format. Limitation includes no contrail, jet heat, and proper door animation. This also affects the interactive point so the catering truck and jetway may attach to the wrong door. You need to press "open aft door" to open the cargo door.
- Lights will also pass through the overhead panel parts of the wall because, by default, the interior model relies on the exterior model to block lights. Since the interior model and the exterior model do not match, by default, the external model is invisible when on cockpit view and vice versa. This also means some cockpit light will bleed out on the external view.
Issues that I am planning to fix once I have more time:
- (Fixed) I am aware of the engine startup issue that Swiss001 has. If you start the fuel pump before the engine start, it should work as expected. I am investigating this issue though to see if I can replicate it.
- (Fixed) Elevator movement seems to be limited and I have encountered cases where an excessive elevator is needed.
- (Fixed) Flaps indicator in ECAM showing the wrong value.
- (Fixed) Too much lift at low angle of attack. Currently testing the corrected one.
- (Fixed-ish)Better engine sound. I will try combining various engine sound from the v1 and V2 of the SSJ100 FSX original plane and edit it to sound a bit more pleasant. Also adding proper sound cones.
- (Fixed) Standalone A32NX package so in event that you want to use the dev version of A32NX, the superjet function would not be affected. Unfortunately, the dev version progression is too fast for me to keep up so I will only support the stable version.
- The fuselage texture is still 1K. I have worked on an upscaled, clean version of the texture but It has proven to be more difficult than I anticipated.
- If you start mid-air or on the runway, the screen power-on time is considerably longer than in the A32NX ones.
- The engine on time is longer than the A32Nx one and will sound like it failed to restart in the beginning. It will start properly after some time.
- Lights may not be accurate. I still looking for reference pictures.
- The reference speed values still need some tuning.
- Fuel prediction and (fixed) optimal cruise altitude calculation are still based on A320neo so it is inaccurate.
- Too much lift from flap and slats. Especially on full flaps which affect landing performance.
The mod is dual-licensed. The original model, textures, and sounds are under proprietary freeware license and should not be distributed outside this mod without permission from AEROPROYECTO. The panel, flight model, system, and other cfg files are open source under the MIT license and can be accessed via GitHub. The A32NX is open source under the MIT license.
Microsoft Flight Simulator © Microsoft Corporation. The Sukhoi Superjet 100 convert project was created under Microsoft's "Game Content Usage Rules" using assets from Microsoft Flight Simulator, and it is not endorsed by or affiliated with Microsoft.
This project has taken way too long honestly so I probably won't update it that often aside from some bug update for a few months due to personal issues.
Thank you for downloading this mod and I hope you enjoy it.